Elements of Game Design
Teaching Attitudes
Random Vocab
"Make it a challenge"
100

What do feedback loops do?

Let the user know how they are doing

100

This teaching attitude makes no attempt at making the material interesting or fun.

First Teaching Attitude

100

"A ____ is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome."

game

100

Status is a type of ______.

motivator


200

What one element of game design is not defined as a motivator?

Imaginary Design

200

Which teaching attitude would involve the teacher presenting the material in an enlightening and challenging way at the same time?

Third Teaching Attitude

200

The place where the intrinsic and extrinsic motivators take place?

Imaginary World

200

Which teaching attitude uses challenges to engage students?

The third teaching attitude

300

What is imposed by a set of rules that all player(s) agree to?

Conflicts and Choices

300

The sugarcoating attitude describes which teaching attitude?

The second teaching attitude

300

"The state in which people are so involved in an activity that nothing else seems to matter; the experience itself is so enjoyable that people will do it even at great cost, for the sheer sake of doing it"

Flow

300

"The secret to creating a state of flow is creating a(n) ______ _______." 

appropriate challenge

400

What are the five elements of game design?

Play and Challenges, Conflicts and Choices, Feedback Loops, Goals and Rewards, Imaginary World

400

What elements are commonly omitted from the equation in attempts to 'gamify' in real life?

Play + Challenges + Rewards + Goals = Game

Play + Challenges 

400

"While ____ may indicate your standing relative to others, it can also indicate your standing relative to your own personal best"

Status

400

What happens when the flow experience is too trivial and unchallenging?

Irritation, ignored, bored, not engaged

500

All but ____ and ____ are naturally occurring parts of intrinsic motivation. 

goals, rewards


500
What three elements does Daniel Pink discuss on the topic of true motivation?

autonomy, mastery, purpose

500

“You need clear goals that fit into a hierarchy, with little goals that build toward more meaningful, higher-level goals.”

Progression
500

In the chart on page 162 it describes flow on a xy-axis. What are the x and y variables on a graph that describe flow?

Challenge and boredom 

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