Motor Skill Classification
Stages of Learning & Practice
Feedback & Coaching
Biomechanics: Motion
Projectile Motion & QMA
100

Define the term gross motor skill and provide one sporting example.

A gross motor skill involves large muscle groups and whole body movement. Example: kicking a football.

100

Define the cognitive stage of learning.

The cognitive stage is the first stage of learning where the performer is developing an understanding of the skill. Movements are inconsistent and errors are common.

100

Define intrinsic feedback.

Intrinsic feedback is sensory information received internally through vision, hearing, touch or proprioception during or after movement.

100

Define velocity.

Velocity is the rate of change of displacement and includes both speed and direction.

100

Define projectile motion.

Projectile motion refers to the motion of an object that is projected into the air and influenced by gravity.

200

Discuss the advantages and disadvantages of performing a skill in an open environment compared with a closed environment.

Open skills allow athletes to adapt to changing environments which improves decision making and game realism, however they can be difficult for beginners to learn. Closed skills occur in stable environments which allows repetition and consistency, however they may not prepare athletes for unpredictable game situations.

200

Discuss the advantages and disadvantages of massed practice compared with distributed practice.

Massed practice allows more repetitions in a shorter time which can increase skill exposure, however fatigue may reduce performance. Distributed practice includes rest which supports learning and recovery but may reduce total practice time.

200

Discuss the advantages and disadvantages of knowledge of results compared with knowledge of performance.

Knowledge of results focuses on the outcome of the movement which can motivate performers but may not explain how to improve technique. Knowledge of performance focuses on technique which helps skill improvement but may overload beginners with information.

200

Discuss the advantages and disadvantages of analysing velocity rather than speed when studying sporting performance.

Analysing velocity provides more complete information because it includes direction which is important in sport performance. However it can be more complex to measure than speed alone.

200

Discuss the advantages and disadvantages of different angles of release in projectile movements.

A higher angle of release can increase flight time but may reduce horizontal distance, while a lower angle may increase speed forward but reduce height. Athletes must balance these factors to optimise performance.

300

Compare discrete and continuous skills by outlining their similarities and differences using sport examples.

Both discrete and continuous skills involve coordinated movement. Discrete skills have a clear beginning and end (e.g. tennis serve), whereas continuous skills have no obvious start or finish and are repeated (e.g. running).

300

Compare blocked practice and random practice, outlining similarities and differences.

Both blocked and random practice involve repeated skill performance. Blocked practice repeats the same skill in sequence which helps early learning, whereas random practice varies the order of skills which improves adaptability and decision making.

300

Compare direct coaching and constraints based coaching by outlining similarities and differences.

Both coaching styles aim to improve performance. Direct coaching uses instructions and demonstrations from the coach, whereas constraints based coaching manipulates task, environment or individual factors to guide learning.

300

Compare positive, negative and zero acceleration, identifying similarities and differences with sporting examples.

All three describe changes in velocity. Positive acceleration occurs when speed increases, negative acceleration occurs when speed decreases, and zero acceleration occurs when speed remains constant.

300

Compare the effects of speed of release and height of release on projectile distance.

Both influence projectile distance. Speed of release has the greatest impact on distance, while height of release allows the projectile to travel further before landing.

400

Justify the importance of classifying skills along the skill continuum for coaches designing practice sessions.

Classifying skills helps coaches choose appropriate practice strategies. For example, open skills require variable and game like practice while closed skills benefit from repetition. This improves learning efficiency and performance outcomes.

400

Justify why blocked practice is often used when athletes first learn a complex skill.

Blocked practice allows beginners to repeatedly perform the same skill which helps develop coordination and confidence before introducing variability.

400

Justify the importance of augmented feedback when beginners are learning a new skill.

Augmented feedback provides external information that beginners cannot detect themselves, helping them correct technique and develop correct movement patterns.

400

Justify the importance of understanding acceleration when analysing sprint performance.

Understanding acceleration helps identify phases of sprinting where athletes increase speed or slow down, allowing coaches to target technique or training improvements.

400

Justify the importance of maximising speed of release in projectile movements.

Increasing speed of release increases the force applied to the projectile which greatly increases the distance travelled in activities such as javelin or long jump take off.

500

Evaluate the effectiveness of using skill classification to improve athlete performance.

Skill classification can improve practice design and athlete understanding, however it may oversimplify complex skills that contain multiple elements. Overall it is a useful framework but should be combined with other coaching strategies.

500

Evaluate the effectiveness of random practice for athletes performing in the autonomous stage of learning.

Random practice improves decision making and transfer to real game situations, however it can initially reduce performance and may frustrate beginners. Overall it is most effective for skilled performers in the autonomous stage.

500

Evaluate the effectiveness of constraints based coaching for developing skilled performers.

Constraints based coaching encourages problem solving and adaptable performance but can take longer to develop correct technique. Overall it is highly effective for developing game understanding when combined with other coaching approaches.

500

Evaluate the usefulness of analysing both linear and angular motion when improving sport performance.

Analysing both linear and angular motion provides a deeper understanding of how the body moves in sport. While it requires more complex analysis, it allows coaches to improve technique and efficiency more effectively.

500

Evaluate the effectiveness of using Qualitative Movement Analysis (POEE) to improve sporting technique.

QMA allows coaches to systematically analyse movement through preparation, observation, evaluation and error correction. While it relies on coach expertise and may lack precise measurements, it is an effective practical method for improving technique.

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