To move your viewport to a different location.
Pan
To add material to an object while in edit mode.
Extrude
This is the connections between two vertices.
Edge
The hot key "x" is used to do this.
Used to adjust the size of an object.
Scale
To adjust your viewport view around an object.
Orbit
The tool that allows you to select a loop.
Edge Loop selection
The material front of a mesh connecting 3 or more vertices.
Face
This Hot key is used to bevel an object.
Control +B
When I rotate an object, I am doing this.
Adjusting the direction in which an object faces.
This is the mode of the viewport editor that you add objects to a scene.
Object mode
To add geometry to a face, you would use this tool.
Inset Faces
3D is short for this term.
Three Dimensional
This hot key is used to "back out" your last action.
Control +z
I would use this tool to relocate an object in Blender.
The move tool
In this mode within the viewport editor, one is able to edit specific objects mesh.
Edit Mode
This tool is used to round corners of an object.
Bevel
The transform of an object includes what?
Location, rotation, and scale
The hot key "Tab" is used to transfer your viewport between which two modes?
The object and edit mode.
The process of taking an image which takes light and the environment into account.
Render Image
Your scroll wheel on your mouse or the magnifying glass below the Navigation Gismos is used for what?
To Zoom
In our Rubik's Cube project, we use these number of cuts to subdivide.
2
A point or marker in a 3D space at a certain location.
Vertex
The hot key "e" is used to?
Extrude
In this mode it is necessary to assign when adding color to your object.
Edit mode.