Goal,Competency,SLO
Domains of Learning
Large Group Teaching
Small Group Teaching
Gamification
100

Broad statements describing what an institution aims to achieve through its curriculum.

What are program goals?

100

The domain concerned with acquisition of knowledge.

What is the cognitive domain?

100

Traditional method with one-way delivery of information to a large audience.

What is a lecture?

100

Common small-group strategy used to promote self-directed learning in problem-solving format.

What is problem-based learning (PBL)?

100

Using points, badges, and leaderboards to make learning fun.

What is gamification?

200

Specific observable abilities integrating knowledge, skills, and attitudes in CBME.

What are competencies?

200

The domain involving manual or physical skills.

What is the psychomotor domain?

200

Strategy to make lectures interactive using brief pauses for reflection or questions.

What is the pause procedure / think–pair–share?

200

Facilitator-led group discussion where each member contributes experiences and insights.

What is a tutorial?

200

Platform used for creating live quizzes and polls in classrooms.

What is Kahoot or Quizizz?

300

Statements describing what a learner will be able to do at the end of a session.

What are specific learning objectives/outcomes (SLOs)?

300

This domain deals with attitudes, ethics, and professionalism.

What is the affective domain?

300

Interactive method using clinical scenarios to engage the whole class.

What is case-based learning (CBL)?

300

Peer-to-peer learning where students teach each other under guidance.

What is peer-assisted learning (PAL)?

300

A quiz game format often used to revise lessons interactively.

What is a Jeopardy game?

400

This document lists all competencies, learning objectives, and methods for each subject in CBME.

What is the competency mapping document / logbook?

400

Bloom’s taxonomy belongs to this domain.

What is the cognitive domain?

400

Polling system used to increase engagement during lectures.

What is an audience response system (ARS)?

400

Structured workplace-based method involving observation and feedback on a procedural skill.

What is DOPS (Direct Observation of Procedural Skills)?

400

Using case simulations or virtual patients for learning clinical reasoning.

What is simulation-based learning?

500

The relationship between goals, competencies, and SLOs in curriculum design.

What is constructive alignment?

500

Dave’s taxonomy is associated with this domain of learning.

What is the psychomotor domain?

500

When the teacher uses questions progressively to guide learners to an answer.

What is the Socratic method?

500

Small-group activity where participants analyze a clinical event to identify learning issues.

What is a critical incident analysis?

500

Game-based method where learners solve clues to “escape” by applying subject knowledge.

What is an escape-room activity?

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