Online learning environments where students interact as game players, often through the use of avatars.
What is virtual worlds?
An approach to instruction in classrooms emphasizing learning by making.
What is maker-based learning?
Term to describe using game playing to motivate people to use technology for specific purposes, such as buying a productor learning or skill.
What is gamification?
A sequence of written commands that tell a computer what a programmer wants the machine to do.
What is coding?
A technology process in which machines produce three-dimensional solid objects based on coded instructions.
What is 3-D printing?
An online identity adopted by students and teachers when playing games or participating in virtual reality simulations.
What is an avatar?
A do-it-yourself community where people create and build objects of all kinds with electronics, robotics, smart materials, and 3-D printers.
Using games to teach academic content to students.
What is game-based learning?
Software that allows teachers and students to create an object and make it do things in response to programmed instructions.
What is object-oriented programming?
Students and teachers designing, constructing, and using robots as part of a school curriculum.
What is robotics?
A computer-based three-dimension environments for students and teachers to explore interactively.
What is virtual reality (VR)?
Areas in school and libraries devoted to enabling students to design, inker, invent, and construct based on their ideas and interests.
What are makerspaces?
Academic learning included within the structures of online or software and app-based game formats.
What is serious games?
Knowing how to use data, models, simulations, and algorithmic thinking to formulate and solve problems.
What is computational thinking?
Software that records and extends thinking and brainstorming with pictures and webs.
What is visual thinking and concept mapping tools?