Gaming in Education
Forms of Programs and Software
Different Types of Learning and Problems
100

Game-based Learning

Using games to teach academic content to students. 

100

Educational Software

Any computer software that is made for an educational purpose. 

100

Maker-based Learning 

Approach to instruction in classrooms emphasizing learning by making.

200

Gamification

Using game playing to motivate people to use technology for specific purposes, such as buying a product or learning a skill. 

200

Avatar 

Online identity adopted by students and teachers when playing games or participating in virtual reality simulations.

200

Ill-structured Problems

Issues that do not have easy or simple solutions.

300

Desktop-based Games

Games that are downloaded to a personal device.

300

Coding 

Sequence of written commands that tell a computer what a programmer wants the machine to do.

300

Problem-based Learning (PBL)

Approach to curriculum and instruction organized around problems or issues for students to solve.

400

Serious Games

Academic learning included within the structures of online or software and app-based game formats. 

400

Visual Thinking and Concept Mapping Tools

Software that records and extends thinking and brainstorming with pictures and webs. 

400

Problem Solving

Applying prior knowledge and critical thinking strategies to develop answers or solutions to a problem.

500
Simulation Games

Recreations of real-world situations and settings in a game-like format. 

500

Object-oriented Programming

Software that allows teachers and students to creat an object and make it do things in response to programmed instructions. 

500

Stealth Learning

Students learning academic information without realizing they are doing so; often embedded in gameplay.

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