The 16-bit Era
Audio Technology
Functions of Sound
Immersion
Sound and Audio
100

This was the most popular home console during the 16-bit era.

What is the Super Nintendo?

100

This coin-operated arcade game, released by Atari in 1974, was the first game to have programmed sound which reacted to gameplay.  

What is Pong?

100

This is the common name for a sound that occurs when a player gains something in gameplay.  

What is a "pickup sound"?

100

This word describes the feeling that you are really in the world of the game you are playing.  

What is immersion?

100

These non-interactive sequences at the beginning of games are used to introduce plot, and give the player limited control over audio.  

What are cinematics?

200

This word refers to how many individual tones are available in a sound chip.

What is a bit?

200

This coin-operated arcade game, released in 1981, was the first game to use dynamic audio.

What is Frogger?

200
The music often changes when characters move between these. 

What are worlds or levels.

200

Some video game players have these to block out outside noise while they are playing.

What is a headset/headphones?

200

This term describes changes in background music and sound as a reaction to gameplay.

What is adaptive music?

300

There are 16 installments of this popular role-playing/fantasy game.  The third installment was released for Super Nintendo in 1994.

What is Final Fantasy?

300
Another name for repeating sounds over and over, this was an early solution for limited sound memory.

What is "looping"?

300

Music speeding up in a video game usually indicates this about time.

What is time is running out?

300

This term refers to the desire for in-game sounds to be as realistic as possible.  

What is "cine-real"?

300

These sounds are created by players pressing buttons. 

What is interactive audio?

400

These were the first portable machines for personal gaming and were released during the 16-bit era.  

What is a handheld console?

400

These computer disks were not actually disc-shaped, but square-shaped, and they were once used to distribute games.  

What is a floppy disk?

400

Music creating a link between scenes is an example of this function of video game sound.  

What is "creating structure"?

400

Games are played in these two types of spaces, which effect the immersive experience. 

What is public and private?

400
This is how you would describe an in-game sound when you can see the sound source but have no control over it.  

What is non-interactive diegetic?

500
This first-person shooter game, originally released for PC in 1993, moved video game sound from just gameplay into the emotional realm.  

What is Doom?

500

This is the name of the most basic computer code, built on a sequence of ones and zeros.  

What is binary code?
500

Early arcade games were designed with this, to convince people to come play them.  

What is the "attract function"?

500

This type of gaming system will create the most immersive experience.  

What is VR Headset?

500
This popular sandbox video game is unusual in that it's background music is generally non-adaptive. 

What is Minecraft?

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