Characters
Stages
Items
Side Modes
Final Smashes
100

The first character in the series to go from assist trophy to playable fighter

Little Mac

100

Depending on the time and day, certain music and visuals can be seen and heard that are unique to those times

Smashville/Town and City

100

If any character isn't shown in a reveal trailer, they still have the possibility of being in Smash with this

Assist Trophy

100

This mode was different for everyone and tests not only your speed but understanding of the character

Target Test

100

Using this character's final smash against an opponent at least 100% will immediately send you to the victory screen 

Joker's All-Out Attack

200

By technicality, this character had 7 special moves, the most in the series at that point

Mr. Game & Watch

200

By inputting a certain combination of actions, you can get tips and advice for nearly every character on the roster

Palutena's Temple

200

A modified version of an already existing item only seen in 64 and Melee, throwing it will cause it to cycle between a small area and even attack the user

Red Shell

200

Before facing a final challenge, you must go around a giant map increasing your skill level

Smash Run

200

Without knowing the combination, this final smash was the only way to transform into this character before they were separate

Samus' Zero Laser

300

While he shares similar animations, this character is the exact opposite of another on the roster 

Roy

300

This stage has a second version not seen since it first appeared, first due to hardware limits but the second time is still unknown

Mushroomy Kingdom

300

Depending on how much damage you've taken, this item fires a projectile that can either be very weak or very strong

Rage Blaster

300

Only accessible after beating two other side modes, the structure is very similar to another but with a slightly different goal

Boss Battles

300

This character's final smash references an important event in a previous Smash game

Piranha Plant's Petey Piranha

400

The only one of his remaining species, his type was subject to use by another character to take out the entire world

R.O.B.

400

This is the only stage that makes an appearance on the box art of a game

Temple

400

Requiring certain rulesets and conditions to be met, this item can assist others and is not usable on yourself

Team Healer

400

This mode turns a consistently bad character introduced in the debut game of the mode into a top-tier 

Home Run Contest

400

Only used once, this final smash is a representation of a character's status in life according to the trophies

Luigi's Negative Zone

500

A last-minute addition to the game and it shows, as his hand can become detached from his model whenever hit with a strong enough attack

Wolf

500

The first stage to be completely inaccessible without cheats, a secondary NPC is fought here and would be a tertiary feature for future Smash games

Meta Crystal

500

One of the few items that could be seen in competitive smash, another character used to summon it but the odds are now impossible

Beam Sword

500

An important part of each game if you wish to improve your skill level, showcase some glitches, or just goof around

Training Mode

500

This final smash has this character use an enhanced version of his bouncing projectile, eating a mouthful of something that can kill you in real life if you have too much of

Dr. Mario's Doctor Finale

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