Laws and Principles
Design
Organization
Psychology
Deliverables
100
The number of items a person can typically hold in working memory.
What is 7 +/- 2
100
Showing parts of a page as the user interacts with it based on their choices.
What is Progressive Disclosure
100
A classification of terms such as the primary navigation into groups and categories is known as this.
What is Taxonomy
100
The way an individual perceives the organization and working of a system.
What is Mental Model
100
Diagramming out or modeling a design for use of exploring and refining ideas.
What is Prototyping
200
The simplest design is best, and preferred to a complex design
What is Ockham's Razor
200
An interface that allows you to 'play' with out permanent repercussions.
What is Explorable Interface
200
The document outlining the organization of a website.
What is a Sitemap
200
The way a system is intended to be perceived.
What is Conceptual Model
200
A diagram representing a process or steps.
What is Flowchart
300
The closer a target is, and the bigger it is, the easier it is to hit.
What is Fitts' Law
300
Choosing options on behalf of the user based on expected responses.
What is Good Defaults
300
Data that describes other data.
What is Metadata
300
Characteristics that imply the proper use of an object.
What is Affordance
300
A series of related graphics or design showing a flow or sequence.
What is Storyboard
400
The majority of effects are caused by the minority of causes
What is 80/20 Rule, Pareto's Principle
400
A window that must be interacted with before returning to the rest of the interface.
What is Modal Window
400
A way to collaboratively group information using post-it notes and participants.
What is an Affinity Diagram
400
The mental effort one faces when preforming a task with an interface.
What is Cognitive Load.
400
A collection of optimal solutions to a design challenge.
What is Pattern Library.
500
The time it takes to make a decision increases as the number of alternatives increase.
What is Hick's Law
500
Showing information instead of relying on memory.
What is Recognition over Recall
500
Navigation that assigns more than one property to a value or location.
What is Faceted Navigation
500
Designing something to correspond with a pre-existing mental model for a similar type of action.
What is Real-World Model, Natural Mapping
500
A call out summary of information that describes in further detail parts of a design.
What is an Annotation.
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