Technology
Simulation
Media
Gaming
Wild Card
100
A live broadcast over the internet; no interaction.
What is a webcast.
100
Activities or events that mimic real-world practice.
What is simulation
100
Models, images, audio and video aids used to convey messages.
What is media
100
Bingo; Family Feud;Hangman; Hollywood Squares; Jeopardy; Who Wants to be a Millionaire; Pyramid; Board Games
What is a game
100
Situation Background Assessment Recommendaton
What is SBAR
200
The gap between those that have access to the internet and those that do not.
What is the digital divide.
200
Develops skills, confidence & knowledge while keeping the patient safe
What are benefits of simulation.
200
Pros: Engages all senses, Facilitates interactive and collaborative learning, Cost-effective w/ large numbers of students Cons:Expensive to produce and purchase Requires specific hardware to use
What is multimedia
200
True are False: There is an abundant amount of research on educational gaming that shows it is never beneficial in student learning.
False
200
A useful teaching strategy to simulate patient behaviors as well as demonstrate nursing interventions that students must learn to be clinically competent.
What is Role Play.
300
Name two specialty populations or considerations that nurses need to support, educate, and advocate for to ensure technology is effective in patient teaching.
What is: older adults, people with disabilities, socioeconomic status, level of education, ability to use.
300
Highly technologic Computerized life-sized human mannequin Realistic & authentic
What is high fidelity human patient simulation.
300
Learners immerse themselves in multimedia, computer-based, three-dimensional simulated environments.
What is a virtual reality or world.
300
In the comparison of teaching about the renal system through either lecture or gaming of over a 100 students there was _______ in the exam scores and satisfaction of the gaming group compared to the lecture group.
What is no difference.
300
Topic, learner/needs assessment, goal, purpose, learning objectives, content, guiding theory, teaching/learning strategies, resources, domains of learning, time, evaluation.
What are components of a teaching plan.
400
Name three of the five criteria for evaluating health-related websites.
What is: accuracy, design, authors/sponsors, currency, authority.
400
According to the article "Jumping on the simulation bandwagon: Getting started" student responses to human patient simulation are usually extremely ________.
What is positive.
400
Name two presentation tips from Billings & Hallstead book.
What is: Balance, Emphasis, Simplicity, Unity. (Space, Size, Lines, Shapes, Color and Contrast, Texture)
400
Can enhance retention Encourages critical thinking Promotes active learning Can motivate students, exciting
What are (potential) benefits of using gaming in educational teaching.
400
Blended learning in which students learn content online by watching video lectures, usually at home, and what used to be homework (assigned problems) is now done in class with teachers and students discussing and solving questions more personalized guidance and interaction with students, instead of lecturing.
What is a flipped classroom.
500
According to the history of technology video, what year marked the beginning of the digital age?
What is 1995.
500
Time consuming, costly
What is a con of simulation.
500
Step up to a whole new level of “Nailed it!” with the bold reinvention of presentation software.
What is Prezi Software.
500
The ________ study was set up to achieve the following objectives: Develop stakeholder/user requirements, undertake cognitive task analysis, design and implement a generic game platform, pilot the game to assist in education, provide teacher training on how to use the game, evaluate and provide quality assurance measures.
What is CHERMUG (Continuing/Higher education in Research Methods USING Games)
500
This course integrates teaching and learning theories for educating individuals and populations in clinical and academic settings. Teaching strategies are grounded in educational theory, assessment of learner needs, and evidence-based teaching practices.
What is our course description.
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