Computer-based three-dimensional environments for students and teachers to explore interactively
What is Virtual learning (VR)?
Applying prior knowledge and critical thinking strategies to develop answers or solutions to a problem
What is Problem solving?
Sequence of written commands that tell a computer what a programmer wants the machine to do
What is Coding?
Areas in schools and libraries devoted to enabling students to design, tinker, invent, and construct based on their ideas and interests
What is Makerspaces?
Using games to teach academic content to students
What is game-based learning?
Issues that do not have easy or simple solutions
What is ill-structured problems?
Knowing how to use data, models, simulations, and algorithmic thinking to formulate and solve problems
What is Computational thinking?
Approach to curriculum and instruction organized around problems or issues for students to solve
What is Problem-based learning?
Games that are downloaded to a personal device; see also Internet-based games
What is desktop-based games?
Learning or entertainment activities, often featuring virtual worlds, avatars, and competition for points and a winning score
What is computer- and web-based games?
Students learning academic information without realizing they are doing so; often embedded in game play
What is stealth learning?
Software that allows teachers and students to create an object and make it do things in response to programmed instructions
What is object-oriented programming?
Academic learning included within the structures of online or software and app-based game formats
What is Serious games?
Using game playing to motivate people to use technology for specific purposes, such as buying a product or learning a skill
What is Gamification?
Online learning environments where students interact as game players, often through the use of avatars
What is virtual worlds?