ADVANTAGES
DISADVANTAGES
LEARNING STYLES
POPULAR EDUCATION APPS
100

Students communicate with each other and work together, share their thoughts and ideas. Besides, teachers engage with students during lessons. 

Collaboration

100

Having devices, audio, video or connection difficulties.

Technical Issues

100

Learning style that incorporates both in-person classes and online learning.

Blended Learning

100

App that allows teachers use to virtually meet with students, either by video or audio-only or both. Useful during Covid Pandemic.

Zoom

200

Students can learn at their own pace and digital devices offer options for tailoring education to strengths and weaknesses, interests and motivations

Personalized Learning

200

Reason why some students can’t learn properly because they’re used to their community on campus with easy access to professors or classmates.

Isolation

200

Type of blended learning in which students use technology at home, then the content of this homework is discussed in the classroom.

Flipped Learning

200

Video sharing and social media platform often used by students as an alternate form to learning about a subject.

YouTube

300

Learning, teaching and research resources residing in the public domain and are freely available to anyone on the web.

Open Educational Resources

300

Some teachers have just a basic understanding of technology.

Lack of teacher training

300

Learning system based on formalised teaching with the help of electronic resources.

E-learning

300

Language-learning platform in which you can learn any language through completing various modules and setting your weekly goals.

Duolingo

400

Educational equipment or product system used to ASSIST, maintain, increase or improve opportunities for students with disabilities.

Assistive Technology

400

Reason why students develop bad posture and vision problems as consequences of spending so many hours staring at a screen

Lack of screen time management

400

Type of learning style in which students learn by seeing pictures or watching videos and remember things by sight.

Visual Learning

400

Game-based classroom response system played by the whole class in real time. Includes quizzes, discussions and surveys answering multiple-choice questions.

Kahoot or IXL, among others

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