Social Media
Video Games
Statistics
Smart phones
100

Mistreatment others though social media platforms

cyberbullying

100

Current #1 video game in the world

Call of Duty

100

Percentage of increased mental health episodes from 2008-2018

83%

100

A notification on your phone weekly to alert you of usage

screen time

200

This aspect of Instagram is said to be important to determine self image or self worth in users

likes

200

Video games impact this the largest

Emotional regulation

200

Age group more susceptible to mental illness or substance use

15-24

200

Highly associated with smart phone use before bed

Poor sleep quality

300

Use of this SM platform in particular has been associated with loneliness, anxiety, depression, narcissistic traits, and poor body image

Instagram

300

This aspect of gaming has been found to have negative consequences on social relationships, school achievement, and sleep

Gaming duration

300

Minority group commonly stated to find connections in social media groups

LGBTQ

300

Percentage of youth with a smartphone

95%

400

Individual's feelings of isolation or dismay that others are enjoying experiences in their absence

FOMO

400

Neurotransmitters associated with playing video games

Dopamine

400

Number of active users across social media platforms

4.2 billion

400

Neurotransmitters increased in the brain when using a smartphone

GABA

500

HVSM acronym meaning

highly visual social media

500

The name of the video game used for cancer treatment compliance

Re-mission

500

Global daily average screen time

7 hours

500
A filter for glasses or screens to help with the brightness of smartphone screens

bluelight 

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