Assessing students in this manner requires students to work in groups of two or more and create an article for their school newspaper on how to do a specific motor skill.
School Newspaper Article
A term for evolving technologies that allow consumers a signal switched facility offering integrated access to voice, high-speed data service, interactive delivery services, and video-demand services.
Broadband.
This educational software was originally used to describe additional educational material intended as kits for teachers or trainers. This is usually packaged with the computer.
Courseware.
Qualitative Assessment.
Used for persons with hearing disabilities that gives viewers dialog to read what is being said or going on.
Closed Captioning.
Classroom Aids.
Focusing on numbers and statistical data to determine understanding or effort level.
Quantitative Assessment.
Systems involved with communication, operates over a short distance, allowing the user nearly instantaneous two-way responses by using a hand-held device at a fixed location. Viewer participation in game shows would be an example of this telecommunication practice.
Interactive Video Data Service (IVDS)
Refers to software with a purpose of assessing and testing students in the virtual classroom environment.
Assessment Software.
Using different teaching strategies besides the traditional whole-group or command style instruction. Usually involves 1 student working with a peer or instructor.
Individualized Instruction.
Documents or receipts filed by a carrier disclosing the services they provided and the payments to be charged for their use.
Tariff.
Publishers of print dictionaries and encyclopedias have been involved in the production of educational software since the 90s. This practice was done by startup companies and established publishers, most notably Microsoft.
Reference Software.
Creating forms, rubrics, or checklists for students to use to observe and assess their classmates.
Creating an evaluation for a motor skill or skill.
Tariff.
The term that refers to manufacturers regarded normal personal computers as an inappropriate platform for learning software for younger children and produced custom child-friendly pieces of hardware instead.
Custom Platforms.