Internet Safety
Screentime Psychology
Social Media
Your brain on Tech
100

What types of information should you NOT give out online to protect against hackers and online predators?

  • your address or city
  • your school's name
  • your phone number
  • your full name and age (without parent's permission)
100

Because social media companies make money by showing you advertisements, _________ are designed to maximize the time you spend on the app, by creating a line-up of videos and content you may be interested in through tracking your online habits, such as sites you visit, your google searches, what you like, share, or save, which videos you skip, and even how long you watch a specific video.

Algorithms!--Ever wonder how your apps start showing you ads for the item you were just talking about around your phone...?

100
Globally, advertisers spend over ______ amount on social media advertising:

a. 100 million

b. 2 billion

c. 250 billion

d. 300 billion

Answer: C

Global social media advertising spending exceeds $276 billion, with over 80% of all ad spend expected to be directed strictly to mobile devices by 2030.

100

Name three common issues teens with too much screen time experience.

Irritable mood, disrupted sleep, troubles staying focused/paying attention, eye pain/strain, higher rates of anxiety and depression, less pretend and creative play, less emotional expression.

200

This is when someone creates a fake profile pretending to be someone else. They may lie about their name, age, and/or appearance. 

Catfishing

200

True or False: On average, students are spending nearly 100 minutes on screens at school each day.

True! 

200

The average person age 16-24 has this many social media profiles.

6-8 

200

This type of light disrupts sleep by blocking the production of melatonin, the hormone that signals to our brain/body it's time to sleep. 

Blue light--This is why it's important to end screen time at least 30-60 minutes before bedtime!

300

This type of bullying happens online, and includes spreading lies or rumors, posting mean images or comments, and sharing private information about a person online.

Cyberbullying

Did you know that over 50% of kids have experienced cyberbullying?

300

True or False: While 48% of teens report that social platforms help them feel connected to friends, research shows that roughly 75% of teens believe social media has a mostly negative effect on people their age.

False!: 75% of teens report that social platforms help them feel connected to friends, while 48% of teens believe social media has a mostly negative effect on people their age.

300
What is the average age a child creates their first social media account?
12 1/2, although many social media sites require you to be 13 before you can create an account.
300

Excessive screen time floods your brain with this neurotransmitter, causing addictive behaviors.

Dopamine--Technology addiction works just like other addictions, including drugs and alcohol, in that it relies on our brains "reward center" and the release of dopamine. It's not necessarily the substance that is addictive, but dopamine!
400

What does AI stand for, and how does it affect internet safety?

Artificial Intelligence-- AI generated content, photos, and videos can create misinformation and can be used to trick and deceive people. 

400

On average, kids in the US between the ages of 8-18 spend this many hours on watching or using screens each day.

7 1/2 hours!

400

Sort these social media apps in order from most commonly used to least commonly used for teens:

Snapchat

TikTok

Facebook

Youtube

Instagram

Youtube (93%)

TikTok (63-68%)

Snapchat/Instagram (55-63%)

Facebook (32%)

400

Over time, short-form videos, such as those on TikTok, Snapchat, YouTube shorts, and Instagram Reels, weaken our brain's ability to ______?

Focus/pay attention--Fast, frequent short-form video viewing gives our brain constant, quick hits of Dopamine, teaching our brain to constantly be seeking the next burst of pleasure/fun instead of staying with a slower moving video or activity.

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