Verbal Behavior
Positive and Negative Reinforcement and Punishment
Data Collection and Graphing
Behavior Change Interventions
ESDM Specific
100

Controlled by the EO (motivated for something)

Mand

100

A child sits on the potty. You give him a sticker and say "yay!" The child sits on the potty 3 more times that day.

Positive Reinforcement

100

1 of 2 groups of data collection that measures "all" of a behavior

Continuous Measurement

100

A technique that breaks down a skill into smaller, manageable components that are taught systematically

What is DTT/Discrete Trial Training?

100

Uses sensory games and dyadic attention (just the adult and the child)

Sensory Social Routines

200

Controlled by a nonverbal stimulus, reinforced by generalized conditioned reinforcers (e.g. praise)

Tact

200

Jonny teased his brother. Jonny's mom took away his video game privileges for the night. 

Negative Punishment

200

1 of 2 groups of data collection that estimates a behavior.

Discontinuous Measurement


200

Starting with a minimally intrusive prompt and increasing intrusiveness until the client is successful

Least to Most Prompting

200

Narrate using the ___ ___ ___

One Up Rule

300

Evoked by a verbal stimulus, WITH point to point correspondence (imitation)

Echoic

300

A child climbs on the furniture. His mom yells "get down from there!" The child grins and gets down, but over the next two hours climbed back up 15 times.

Positive Reinforcement

300

Measures the results of a behavior, not the behavior itself

Permanent Product

300

Teaching a behavior chain beginning with the last step

Backwards Chaining

300

The age(s) that ESDM is most effective for

0-5

400

Evoked by a verbal stimulus, withOUT point to point correspondence (no imitation)

Intraverbal

400

A client says "buh-buh" when his RBT blows bubbles. Everyone cheers because that was his first vocal approximation. The client covers his ears and doesn't request "buh-buh" again for a month. 

Positive Punishment

400

Measures the time between the antecedent and when the behavior starts

Latency

400

Reinforces successive approximations to teach a new skill

Shaping

400

Name 7 ESDM Domains

Receptive Communication, Expressive Communication, Social Skills, Imitation, Cognition, Play, Fine Motor, Gross Motor, Behavior, Personal Independence

500
Responding to the Verbal Behavior of others (Receptive Communication)

Listener Responding

500

You experience _______  _______ when you scratch a mosquito bite.

Negative Reinforcement

500

A type of discontinuous measurement used with groups

PLACHECK (Planned Activity Check)

500

Occurs when new/untrained stimuli evoke the same response as trained stimuli

Stimulus Generalization

500

If you say, "Oh no! I need help!" and hand a gently closed clear jar with the client's favorite cookie in it for them to practice opening, you are engaging in _____ _____

Incidental Teaching
Playful Obstruction

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