Hero Archetypes
Character Archetypes
Stages of the Journey 1 - 6
Stages of the Journey 7 - 12
Settings, Items, and Roles
100

The Hero Archetype that Superman belongs to

The Classical Hero

100

The character who teaches the hero

The Mentopr

100

The hero at home and normal

The Ordinary World

100

The Hero receives a vital item or piece of information

The Reward

100

First world

The Ordinary World

200

The Hero archetype that is just like you and me!

The Everyday Hero

200

The character, usually a best friend, who helps the hero

The Sidekick

200

The hero as they discover the special world

Crossing the Threshold

200

The hero arrives back home again

Return with the Elixir

200

Adventure World

The Special World

300

The Hero archetype that doesn't play by the rules or obey the law.

The Rogue Hero

300

The character who is the opposite of the hero

The Shadow (Villain)

300

The Mentors first appearance

Meeting the Mentor

300

The hero prepares for their fight with the enemy

The Approach

300

The character who tells the hero of the adventure

The Herald

400

The Hero archetype that is dark, troubled, and is motivated by strong emotions.

The Romantic Hero

400

The character who might become a different archetype during the journey

The Shapeshifter

400

The point when the hero faces a trial, meets a friend, or their enemy

Tests, Allies, Enemies

400

The hero fights their enemy for the last time

The Ressurection

400

Spiderman

Everyday Hero

500

The hero archetype that Dr Ellis belongs to

Everyday Hero

500

The character who blocks the hero's path once they cross the threshold

The Threshold Guardian

500

The Hero hesitates before leaving

Refusal of the Call

500

The hero confronts their inner fears

The Ordeal

500

Batman

Romantic Hero

M
e
n
u