No light. It doesn't exist. No rules apply. How we start each game, and finish if up by five or more runs:
On Fire
__________ First:
SCORE
0-0, 1-0, 2-0, 3-1, 3-0 (you've got to earn it)
ATTACK!
Pack oriented, courageous, strong, can physically and mentally take down prey 5x their size, has a chip on their shoulder, is confident:
Wolf
"The key to any great lift and getting strong"-Coach Tucker, probably
FRONT SQUAT
A hard red light. Work one base at a time and be safe at all costs. Down by 5 or more early to middle of game, 2 or more in the 6th or 7th:
Cold
Create:
Chaos
0-2, 1-2, 2-2, 3-2 (Hummers, Ballers, Runners)
Competitive Contact
Selfish, cowardly, wants the easy way out, avoids confrontation and difficult tasks:
Coyote
Results are ____________, your commitment to the team is ______________:
Temporary; Permanent
A green light. The time to be an aggressor. Up by four runs or less, or if we are the winning or tying run:
HOT
___________ Mistakes:
Bang
0-1, 1-1, 2-1, (3-2 for Bombers and Hitters)
Barrel/Base Knock
Attitude is the __________ to win in the moment and be a visible and perceivable threat:
EXPECTATION
__________ is our best tool:
Intensity
A flashing yellow-YIELD! We work our counts, and only swing at our pitches. Down 2-4 runs early until the middle of the game.
Luke Warm
________ the Game:
Spin
The Pack's ability to score from 3rd with less than two outs:
Alpha At Bat
The supreme confidence in your ability to win and succeed, no matter the situation or circumstance:
Attitude
_________________ the card:
Punch
If they throw a jab (score), we throw a:
Haymaker (respond and score even more)
Make sure they never forget:
The day they played BCSB.
The Pack's ability to score or get to second with two outs:
Backbreaker
The skill that takes the ability to get uncomfortable, adjusting with aptitude, having a nasty attitude, and a great approach
Hitting
It's only _____________ until someone does it:
Impossible