Int +0
Offensive Foul
Bippity-Boppity-Boo
Um... Actually
Doubles all Day
1

A Long Reset is how many in-game hours?

8

1

How much damage does an Unarmed Strike deal?

1 + your Strength modifier

1

What are the three spell components?

Verbal, Somatic, and Material

1

Due to the Elf's Fey Ancestry trait, they were immune to the shaman's attempt to magically charm them.

Fey Ancestry gives advantage on saving throws against being charmed, but you are not immune to the condition.

1

What table is located on page 154 of the Player's Handbook?

Tools

2

An ability score of 14 would offer what modifier?

+2

2

What does it cost to stand up from being prone?

Half your movement

2

What can be used in place of a material component that doesn't have a price listed or isn't consumed by a spell?

A component pouch or a spellcasting focus.

2

A Rouge with a Dexterity score of 15 lunges at the Cultist with his dagger, dealing 1d4 + 2 slashing damage.

Daggers deal piercing damage

2

How many Martial Melee Weapons are included on the weapon's table?

18 weapons

3

The Insight skill is based off of what ability?

Wisdom
3

How are initiative ties settled among player characters, according to the Player's Handbook? 

Players' choice

3

How much longer does casting a spell as a ritual take?

10 minutes

3

The Poisoner's Kit is among one of the most expensive Artisan's Tools, sitting at 50gp.

The Poisoner's Kit is not an Artisan Tool

3

What is the typical lifespan of a Half-Orc?

70-75 years

4

What is the maximum number of damage, in dice (for example 2d4), a character can take from fall damage?

20d6

4

Name 5 actions you can choose between on your turn.

Any of the following: Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, or Use an Object

4

Name 5 schools of magic.

Any of the following: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation

4

The optional flanking rules in the Player's Handbook allow characters to gain advantage when an ally is within 5 feet of a target.

Optional flanking rules are in the Dungeon Master's Guide, not the Player's Handbook

4

How many total spells slots does a 20th-level Cleric have, not including Cantrips? 

22 spell slots

5

How is the height of your High Jump calculated, granted you move at least 10 feet directly before you jump?

3 + your Strength modifier (minimum of 0 feet)

5

When making a melee attack underwater without a swimming speed, name 3 weapons that do not invoke disadvantage.

Any of the following: Dagger, Javelin, Shortsword, Spear, or Trident

5

What 3 conditions can end Concentration on a spell?

Casting another Concentration spell, taking damage, or being incapacitated/killed. 

5

Due to ending concentration on a spell in the same turn, the Cleric was not able to use their reaction to make an attack of opportunity on a fleeing enemy.

Ending concentration on a spell costs nothing

5

Which 19 items on the Adventuring Gear table do not weigh anything?

Antitoxin, Bell, Candle, Chalk, Sprig of Mistletoe, Totem, Emblem, Ink, Ink Pen, Magnifying Glass, Paper, Parchment, Perfume, Poison, Sealing Wax, Signal Whistle, Signet Ring, Soap, Vial

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