Spellcasting
Attacks
Health and Conditions
Character Sheet
Roll the Dice
10

The ability modifier (such as Wisdom, Intelligence, or Charisma) that each specific class uses to cast spells.

What is a Spellcasting Ability Modifier?

10

This type of attack will suffer disadvantage if an enemy is within five feet of the attacker.

What is a Ranged Attack?

10

A buffer that will be depleted before you start losing HP, and can only be gained from one source at a time.

What is Temporary HP?

10

A number that must be met or exceeded by an attack roll in order to deal damage.

What is Armor Class?

10

Under this circumstance, you roll twice and take only the highest result.

What is Advantage?

20

Although nicknamed "Level 0 Spells," these spells do not require any spell slots, and are exempt from rules regarding "leveled spells."

What are Cantrips?

20

When you can see a creature willingly leave your melee reach on their turn, you may use this reaction.

What is an Opportunity Attack?

20

Two hours of light activity and six hours of sleep that will fully recover HP, as well as most status conditions and ability resources.

What is a Long Rest?

20

A special resource only awarded to player characters, expended to reroll any single die, always taking the new result.

What is Heroic Inspiration?

20

The result of rolling a natural 20, which provides extra effects than if a sum of 20 was to be achieved after adding modifiers.

What is a Critical Hit? / What is a Critical Success?

30

These expendable resources are ranked in levels 1st through 9th, are required to cast leveled spells, and are restored after a long rest.

What are Spell Slots?

30

A property that halves all damage of its corresponding damage type.

What is Damage Resistance?

30

The type of die each specific class rolls to increase maximum HP upon leveling up, as well as restore HP after a short rest.

What is a Hit Die?

30

Each class has its own selection of these to choose from, but only one may be selected. The choice is permanent, made at level three, and impacts which class features will be gained.

What is a Subclass?

30

An attempt to use a character's skill by rolling a d20, then adding the appropriate skill modifier and any bonuses that apply.

What is a Skill Check?

40

An item a spellcaster may hold in place of material components if there is no coin amount listed for the materials.

What is a Spellcasting Focus?

40

Every weapon has one of these eight weapon properties, but requires a feature that allows you to use them.

What is Weapon Mastery?

40
This condition causes your speed to be zero,
attack rolls against you to have advantage, and your attack rolls to have disadvantage. It also imposes disadvantage on your dexterity saving throws.

What is Restrained?

40

A number that scales with your character level, and (among other things) can be added to skill checks and saving throws if they are marked with a filled bubble on your character sheet.

What is a Proficiency Bonus?

40

Once a player character is dropped to zero HP, they become unconscious and will start rolling these on their turn, hoping to pass three before failing three.

What are Death Saving Throws?

50

Calculated as 8 + Proficiency Bonus + Spellcasting Ability Modifier, this is used for many spells that do not make an attack roll.

What is a Spell Save DC?

50

Depending on whether this benefit is "Half," "Three-Quarters," or "Total," the target utilizing this will become increasingly more difficult to hit.

What is Cover?

50

This condition grants advantage to attacks made against you by enemies within five feet, and disadvantage to all other attacks made against you.

What is Prone?

50

The only type of check that does not require a die to be rolled uses this value to determine whether or not a character has noticed something they were not actively observing.

What is Passive Perception?

50

Roll a d20 and add one of any skill modifier you want.

20 or higher.

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