Double Dutch involves this equipment.
Jump ropes.
Understanding by Design starts with this step.
Identifying goals/outcomes.
Wigg-Stevenson: "Mystery is the place where we ____'
start (not end)
True/False: Woods argues only Christian games are positive for spiritual formation.
False
bell hooks asserts education for freedom incorporates ____, mind, and spirit.
body
This mode of instruction is efficient for large groups, though it has low information retention in the long run.
Direct instruction/lecture
Wigg-Stevenson's name for couching controversial statements that might be unpopular.
Deploying heresy for theological change
___ are not an escape from reality—they are a return to possibility.
Games.
The second 'rope' in Lockhart-Rusch's metaphor.
Womanism
The name Lev Vygotsky came up with to describe the 'learning zone'.
Zone of Proximal Development
At FBC Nashville, the music director cut this verse to save time.
@PastoralHare argues the distinction between ____ and analog worlds is obsolete.
Womanish play.
This is also known as the 'environmental curriculum'.
The implicit curriculum.
Drawing on Kathryn Tanner, Wigg-Stevenson says this is the opposite of revolutionary change.
Plodding reformism.
Of those discussed, this game scores the lowest on the "Hare alignment"
Fortnite
Name one example the author gives of womanish modes of play from Ch 16.
obstacle course; mural/graffiti; crafts; protest signs
One 'twin sin' of education is 'hands on minds off'. This is the other.
'Coverage' or 'learning by osmosis'
According to Wigg-Stevenson, atypical spaces and insurgents often fail to create revolutions, but contribute to wider ecclesial _____.
Flourishing.
The "Hare Alignment" asks if a game offers _____ exploration and shared belonging.
spiritual