Ensuring that the material/content is spoken with the trainees limited POV in mind.
Relatable Discussions
List 3 examples of gamification we use for Cascades
Duck Race, Spin Wheel, Fast-ball Quiz
3-phase class activity that
1. Demonstrates to the learners how to do a task providing step-by-step instructions,
2. Learners providing you the instructions to do the task
3. Learners doing the task by themselves
Show Me, Guide Me, Let Me
Ensuring that the Consolidated Update file is updated at all times
Pullout Planning
And based on studies, gamified activities have a positive effect to learning. How many percent did it improve team performance?
20% on efficiency, 14% application, 11% knowledge, and 9% Recall.
Using Lively tone of voice, before-and-after comparison, and utilizing trainer tools is under which best practice?
Classroom engagement