Animation Foundations
Drawing and Assets
The Timeline & Motion
Rigging and Cut-out
Nodes & Compositing
100

This set of 12 rules, including "Squash and Stretch," must be analyzed and applied when animating.

What are the Animation Principles?

100

This tool allows you to create background layouts with proper perspective.

What are Drawing Guides

100

This term refers to how long a specific drawing remains visible on the timeline.

What is Drawing Exposure?

100

This core concept involves breaking down and "parenting" character parts to make them animatable.

What is Rigging?

100

This interconnected network of visual blocks represents the hierarchy, compositing, and effects of a scene, separating layer order from structure.  

What is the Node System?

200

This stage of the pipeline involves involves designing characters, building rigs, and creating animatics before the main animation work begins.

What is Pre-Production?

200

These are created and structured to maintain consistent character colors across a production.

What are Color Palettes?

200

These are created on the Timeline to mark major poses or define coordinate changes, serving as the foundation for both motion-tweened and stop-motion animation.  

What are Keyframes?

200

These specialized elements allow for the bending and warping of drawings, such as "Bone" or "Curve."

What are Deformers?

200

This final step in the workflow is used to share the finished project with others.

What is Exporting?

300

This concept refers to the number of frames played per second to create the illusion of motion.

What is Frame Rate (or FPS)?

300

Unlike the Brush tool, this tool creates a central vector line that is easier to modify using control points or the Contour Editor

What is the Pencil Tool?

300

This is the process of positioning elements on a stage to build a final composition.

What is Staging?

300

This non-drawing layer is used to control the transformation (position, scale, or rotation) of one or multiple drawing layers.

What is a Peg (or Peg Layer)?

300

These elements allow animators to separate drawing components—such as backgrounds, characters, or props—to manipulate, reorder, and animate them independently.  

What are Layers?

400

Toon Boom Harmony allows for three main animation styles: Cut-out, Paperless, and this "old school" method involving scanned drawings.

What is Traditional Animation?

400

These are used to separate artwork into specialized sections like "Overlay" and "Underlay" to simplify the rigging process. 

What are Art Layers?

400

These specific start and end frames define the limited segment of a timeline that plays in a loop, allowing animators to focus on a small section of motion.

What is Playback Range?

400

This view or system allows you to structure and share assets and templates across a team / project.

What are Library and Templates?

500

This standard organizational practice involves naming folders, layers, and palettes consistently so multiple artists can work on the same project without confusion.

What is Naming Convention (or File Organization)?

500

This drawing environment uses mathematical points and curves, allowing artwork to be scalable and suited for all project steps. 

What is a Vector Environment?

500

To create a smooth acceleration or deceleration in a movement, an animator adjusts these "Ease" parameters on a function curve.

What is Easing?

500

This animation style involves breaking a character down into separate layers or parts—like a puppet—and manipulating them, rather than redrawing for every frame.  

What is Cut-out Animation?

500

* This technical skill involves bringing elements together, lighting them, and adding final effects.

What is Compositing?

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