Systems in Organizations
Maintenance & Data Loss
System Design Basics
Human-Computer Interaction
Prototypes & Abstract Thinking
100

This term describes the context in which a new system will be used.

What is the Planning and System Installation context? (1.1.1)

100

This type of documentation is written specifically for the people who will operate the system daily.

What is User Documentation? (1.1.7)

100

These five components make up a computer system: Hardware, Software, Network, Human Resources, and...?

What are Peripherals? (1.2.1)

100

This term refers to how easy it is for a user to learn and use a system to achieve their goals.

What is Usability? (1.2.12)

100

A preliminary version of a system used to demonstrate concepts to stakeholders.

What is a Prototype? (1.2.7)

200

This type of testing is conducted by the end-user in a real-world environment before the final release.

What is Beta testing? (1.1.5)

200

A method of preventing data loss where a system automatically switches to a standby server if the primary fails.

What is Failover? (1.1.13)

200

In a networked world, this specific server is responsible for translating domain names into IP addresses.

What is a DNS (Domain Name System) Server? (1.2.2)

200

This specific usability issue might affect a user with visual impairments using a website.

What is a lack of Screen Reader compatibility or Low Contrast? (1.2.13)

200

This "cycle" is the continuous process of designing, testing, and refining a system based on feedback.

What is the Iterative Design Cycle? (1.2.8)

300

This installation method involves running both the old and new systems simultaneously.

What is Parallel running? (1.1.4)

300

This method of user documentation allows users to learn at their own pace via digital modules.

What are Online Tutorials/Self-study? (1.1.8)

300

This individual or group has a direct interest in the success or failure of a new system.

What is a Stakeholder? (1.2.4)

300

This design philosophy focuses on the needs, wants, and limitations of the end-user at every stage.

What is User-Centered Design? (1.2.15)

300

This is the process of removing unnecessary details to focus on the essential characteristics of a problem.

What is Abstraction? (General computational thinking )

400

This changeover method is high-risk but low-cost, involving an immediate switch to the new system.

What is Direct changeover? (1.1.4)

400

These are small pieces of code released by software developers to fix specific bugs or security holes.

What are Patches? (1.1.14)

400

A role a computer plays where it requests data or services from a central provider.

What is a Client? (1.2.2)

400

A type of peripheral device specifically designed to aid users with physical disabilities.

What is an Accessibility/Adaptive device (e.g., eye-trackers, puff-and-sip switches)?

400

Why is prototyping useful in the early stages of the Internal Assessment (IA)?

To gather user feedback early and ensure the final solution meets the client's needs.

500

Identify two potential problems that could arise during data migration.

What are incompatible file formats, data loss, or misinterpretation of data? (1.1.3)

500

Explain why "Offsite Storage" is superior to local backups for disaster recovery.

What is protection against physical disasters (fire/flood) that might destroy both the original and the local backup? (1.1.13)

500

Name three methods for obtaining requirements from stakeholders.

What are Interviews, Questionnaires, Direct Observation, or Looking at existing documentation? (1.2.5)

500

Identify two moral or ethical issues related to the digital divide (international context).

What are inequality of opportunity or social exclusion due to lack of technology access? (1.2.3)

500

Explain the social consequence of a software update that makes older hardware obsolete.

What is Planned Obsolescence or increased E-waste? (1.1.14 / 1.2.3)

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