Be Classy
Whodunnit
Let's Get this Party Started
Creature Features
Manual of Monsters
100

This class uses the study of spells to master and manipulate the weave, using wands, spellbooks, and scrolls.

A Wizard

100

This character famously was deemed to be the most honorable and worthy of leading the kobolds by Calcryx

Meepo

100

Typically known to be healers, but also having devastating radiant power, this is the class Rube belongs to

Cleric

100

When bitten, this creature forces the victim to make a constitution save

Giant Diseased Rat

200

Through rumors strewn about town, and clues about the Gulthias tree the party deduced Belak is one of these.

A Druid

200

This character deemed he was able to make a goblin-like armor, but knew it would fool nobody, and would be expensive. 

Lutgher

200

These creatures have the ability to blend into their surroundings, granted the creature is surrounded by plant life or natural matter.

Twig Blight

300

Masters of martial combat, this class has the power to attack up to 6 times without the aid of spells, by level 20.

A Fighter

300

This character was able to escape Durnn while he was throwing a party in celebration of capturing the dragon

Talgen Hucrele

300

These creatures are experts at making traps, and by working as a team, can line their home with them easily.

Goblins

400

By channeling emotion into magic power this class can inspire their team mates while wielding control spells.

A Bard

400

This character lived in a pot and was killed instantly after being discovered

Durnn's twig blight

400

This monster is created when a mortal tries, and fails, the ritual required to be a lich. This results in them becoming a floating skull.

Demi-Lich

500

To defeat a monster one must become a monster. Using magic runes and imbibing experimental tonics, many say Geralt of Rivia from the Witcher is one of these.

A Blood Hunter

500

This character strayed out alone and was killed by a massive rat named "Guthash"

Karakas

500

These extremely handsome, dashing, and charitible creatures have the power to paralyze their enemies, as well as, charm, fear, slow, sleep, Enervate, Telekinesis, petrify, disintegrate, and kill.

Beholder

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