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DUOS/TRIOS
Speed is Key
Team Spirit
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MARSHMALLOW MADNESS

3 per team - 3 round - 3 points

Players must use a party blower to push off marshmallows off the cups. First person to do so wins!

Materials: Party blowers, marshmallows, cups

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UP CHICKEN, DOWN CHICKEN

2 per team - 3 rounds (Best of 3) - 1-2 points

Up Chicken, Down Chicken is a bluffing and guessing game. One team (the Hiders) hides a coin in one hand while pretending all hands might hold it. The other team (the Guessers) chants, “Up Chicken, Down Chicken,” while the Hiders raise and lower their hands. The Guessers then try to identify which hand holds the coin. Then teams switch hiders and guessers after each round.

Materials: Coin (quarter), table to sit at with chairs

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M&M MAYHEM

1 per team - 2 points

You will be given a bowl of M&Ms, 6 cups, and a straw. The first person to sort the M&Ms by sucking them up with the straw wins

Materials: M&Ms, 2 Bowls, 12 Jars/Cups, Straws

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FLIP CUP TIC TAC TOE

4 per team - Best out of 3 - 1 point per round

To play, divide players into two teams (like X and O). Players take turns attempting to flip a plastic cup upright by flicking it from the edge of the table. Once a player successfully flips their cup, they place it on the tic-tac-toe grid in an empty space, aiming to get three in a row horizontally, vertically, or diagonally. The first team to achieve three in a row wins!

Materials: Different colored cups, 3x3 grid with tape, table 

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COTTON BALL SCOOP-OFF

3 per team - 3 rounds - 3 points

Blindfolded players use spatulas to scoop as MANY cotton balls as possible into their empty bowls within 30 seconds. The player with the most wins. You CANNOT scrape the cotton balls off the table into your bowl either.  

Materials: Cotton balls, spatula, bowl, blindfold, table

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HEAD, SHOULDERS, KNEES, CUP

3 per team - 1 round - 3 points

Player will touch the part of their body that is called. (Ex: "Head." Players will touch their head) When "CUP" is called, every player must grab the cup. Last one to do so is out!

Materials: Cups

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TWERKY FEATHERS

1 per team - a male - 1 round - 2 points

Each player will have a shoebox filled with feathers strapped to their waist. They must shake every single feather out of the shoebox. First person to do so wins points for their team. 

Materials: Shoebox, tape, feathers, may need ribbon

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MUSICAL FLIP CUP

4 per team - 3 points

Everyone moves around the table while dancing to the music. When the music stops, everyone must quickly flip their cup. The last person to successfully flip their cup is out for that round. After each round, remove one cup from the table, and restart the music. The game continues until only one player/team remains, and they are the winner.

Materials: Cups, table

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BLUE PILL OR RED PILL

1 per team - 1 point per slide

Teams take turns predicting which pill their teammate will prefer. The selected player from each team is taken to another room. Before the player makes their choice, the teams discuss and predict which pills their teammates will choose. The selected players will come back to make their choices. If a team guesses correctly, they earn a point. The game continues for several rounds, and the team with the most correct predictions at the end wins.

Materials: Google Slides, Whiteboard to keep score 

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GUESS THAT PALATTY TRIVIA

2 people per team who know the Palatty Family the best - Points depend on how many questions correct

The chosen people will be given a series of questions about members of the Palatty Family. The first team to buzz in will be able to answer first. STEALS ARE ALLOWED. The person with the most points will win points for their team

Materials: Ringer, Questions

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SCATTERGORIES

SEND ANYONE YOU WANT BASED ON CLUE - 7 rounds - 1 point each round

After being given a clue to the category, one team claims how many items they can name in 30 seconds. The other team can call “BS” to challenge them or let them try. One the category is revealed, the challenged team must name the items; success earns a point, failure gives the point to the other team.

Materials: Chairs, Timer, Wheel of Names

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YES/NO

5 per team - 3 points

Both teams will line up on one side of the line, one side will be called YES and the other, NO. You have to jump on the side that is called. If you fall, or jump on the wrong side, you're out. Whichever team remains, wins!

Materials: Tape

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