Games
Design Cycle
Newton's Laws
Thinking Like a programmer
Miscellaneous Fun
100

Rules, Players, Challenges,Score, Tools

What are the 5 components of a game?

100

This is where we define the task at hand

What is ask?

100

There are 3 of these

Newton's Laws

100

This is problem solving in the real world and in games.

What is computational thinking?

100

This is an acronym for Science, Technology, Engineering, and Math.

What is STEM?

200

provide structure to a game

What are rules

200

This is where initial ideas are discussed.

What is imagine?

200

These are used to add physical movement to your games.

What are Newton's Laws of Motion?

200

The breaking down of a problem into smaller more manageable parts.

What is decomposition?

200

This involves both the speed and direction of a moving object.

What is Velocity?

300

Feedback for a player during play

What is the score?

300

This is based off of the ideas formed in the image stage.

What is plan?

300

With this objects at rest stay at rest

What is inertia

300

This is looking for similarities in information.

What is Pattern recognition

300

Javascript and C# are commonly used to create games.

What are computer languages?

400

This is something used to entice players..

What are game graphics?

400

This is where you put your plan to work.

What is the create stage?

400

In this law force is applied by increasing mass and/or acceleration

Newton's second law

400

This is the focusing on what is most important.

What is abstraction?

400

Scanner, keyboard, digital camera, mouse

What are input devices?

500

This allows players to decide their own destiny in the game.

Choices

500

This is where you work to make your game better.

What is the improve step?

500

With this for every action there is an equal and opposite reaction.

What is Newton's third law?

500

This is creating a set of rules used to solve a problem.

What is an Alogrithm?

500

Output- "What's Your Name"

User inputs name

Stores 

What are examples of pseudocode

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