1. Some parents worry about children spending hours playing ___________ video games.
1. violent
6. A famous athlete can ______ the decisions of young fans.
A. influence
B. influences
C. influential
D. influencing
6. A. influence
11. "Studies show that video games can sharpen memory and improve decision-making." What is the best paraphrase?
A. Games make people smarter in every way.
B. Playing games helps some thinking skills.
C. Playing video games is a waste of time.
D. Games improve exercise skills.
11. B. Playing games helps some thinking skills.
15. I ______ that video games should not replace homework time.
A. believe
B. believes
C. believing
D. believed
15. A. believe
19. Put brackets [ ] around the writer’s claim in the topic sentence.
19. [using online learning platforms can improve student success]
2. Exposure to too much onscreen _____________ can influence teen behavior.
2. violence
7. Drinking water daily is ______ to your health.
A. beneficial
B. benefit
C. benefited
D. benefits
7. A. beneficial
12. "Experts encourage researchers to explore which games best develop teamwork." What is the best paraphrase?
A. Experts want more research on games that build cooperation.
B. Experts believe all games are useful.
C. Games make everyone more creative.
D. Games are too difficult to study.
12. A. Experts want more research on games that build cooperation.
16. Students already spend ______ time playing games after school.
A. too little
B. plenty of
C. enough
D. not enough
16. B. plenty of
20. Draw a box ☐ around three transition words or phrases.
20. ☐ First, ☐ Additionally, ☐ Furthermore
3. Many young people enjoy ______________ activities with their friends after school.
3. social
8. Spending too much time on social media can lead to ______.
A. addict
B. addicting
C. addiction
D. addictive
8. C. addiction
13. "Teens who play violent games often get into more arguments than those who do not." What is the best paraphrase?
A. Playing violent games is linked to more conflicts.
B. Teens who play any games always fight.
C. Violent games never affect behavior.
D. Only boys fight when playing games.
13. A. Playing violent games is linked to more conflicts.
17. Research ______ that balance is important for healthy gaming habits.
A. show
B. shows
C. showing
D. showed
17. B. shows
21. Underline three reasons that support the writer’s claim and label them with the letter R.
21. Reasons (R):
- digital lessons allow students to practice skills at their own pace
- online quizzes provide instant feedback that helps learners correct mistakes
- online resources are available anytime, giving students more opportunities to review and prepare
4. Certain games include _______________ features that let players cooperate online.
4. interactive
9. The teacher praised her artwork for showing great ______.
A. issue
B. creativity
C. benefit
D. influence
9. B. creativity
14. "Different students show creativity in different ways, like drawing or writing stories." What is the best paraphrase?
A. Creativity looks the same for everyone.
B. Students can be creative in many forms.
C. Only drawing shows creativity.
D. Games improve creativity.
14. B. Students can be creative in many forms.
18. Some video games are ______ when used to support classroom learning.
A. addictive
B. educational
C. harmful
D. violent
18. B. educational
22. Underline three pieces of evidence that support the writer’s claim and label them with the letter E.
22. Evidence (E):
- A national study found that students using adaptive software improved their test scores significantly compared to those who did not
- In one research study, students who received immediate feedback improved their accuracy by 25%
- A survey showed that 80% of teens who used online tutorials reported better grades in their classes
5. Some teens spend too much time gaming alone, which can hurt their ___________ development.
5. social
10. Online bullying has become a major ______ for schools.
A. influence
B. creativity
C. issue
D. benefit
10. C. issue