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100

We perceive objects which are close to one another as a group

Gestalt

Proximity

100

Strategy that uses sensation as opposed to conceptual ideas to perceive information. Also known as 'data-driven processing' because our senses interpret the data we collect.

Bottom-Up processing

100

Our ability to attend to one voice at a cocktail party out of many voices and other competing sounds sources.

cocktail party effect

100

An individual fails to perceive an unexpected stimulus in plain sight, purely as a result of a lack of attention rather than any vision defects or deficits.

inattentional blindness

100

The inability to recall the source of the information

Source Amnesia

200

Monocular depth cue in that causes parallel lines to appear to meet at some point in the distance

Monocular depth cues

Linear perspective

200

Mental shortcut that allows an individual to make a decision, pass judgment, or solve a problem quickly and with minimal mental effort.

Heuristics

200

Monocular depth cues that Objects farther away from other objects are smaller

Monocular depth cues

relative size

200

Cognitive bias where people's decisions change depending on how options are framed

Framing

200

The way we modify our cognitive schemas in order to incorporate new information or experiences

Accommodation

300

The average IQ of humans steadily increases over time.

Flynn Effect

300

An individual's exposure to a certain stimulus influences their response to a subsequent prompt, without any awareness of the connection.

Priming

300

When we remember only the physical quality of the word (e.g. how the word is spelled and how letters look).

Level of processing : structural

300

Subconscious tendencies to approach a problem in a particular way, either helping or interfering in the discovery of a solution. They are shaped by past experiences, habits, and, most importantly, culture.

Mental set

300

Giving the "correct" answer to standard questions that do not require significant creativity

Convergent Creativity

400

When new memories interfere with trying to remember old memories or information.

Retroactive interference

400

Decribe short-term memory as a system with multiple components, which comprises of the central executive, which controls attention and coordinates the phonological loop, and the visuospatial sketchpad 

Baddeley and Hitch’s model of working memory

400

Our tendency to continue with an endeavor we've invested money, effort, or time into—even if the current costs outweigh the benefits.

Sunk-cost fallacy

400

Cognitive bias that perceived inability of someone to use an object for something other than its original intended purpose 

functional fixedness

400

It proposes that there are three distinct memory stores in the brain: sensory memory, short-term memory (STM), and long-term memory (LTM).

Multi-store model (sensory memory, ST memory, LT memory)

Atkinson and Shiffrin

500

How a person is able to recall a memory in more detail if it coincides with their mood at the current time.

Mood-Congruent memory

500

Temporarily maintaining the new information in the short-term memory and usually works by repetition

Maintenance rehearsing 

vs elaborative rehearsal

500

Strategy for memorizing new information which involves imagining yourself placing pieces of information around a room and then visualizing yourself walking back through to pick the information up.

Method of loci

500

Forgetting occurs at a rapid rate soon after learning, with the majority of forgetting occurring within the first few days

Ebbinghaus forgetting curve

500

A learning strategy, where practice is broken up into a number of short sessions over a longer period of time.

Spacing effect: Distributed practice

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