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100

Cognitive process that generates creative, novel ideas by exploring many possible solutions

Divergent thinking (Creativity)

100

Perception guided by higher-level cognitive processes, such as prior knowledge, experience, and expectations or schemas to interpret sensory information.

Top-down processing

100

Cognitive process where individuals incorporate new information or experiences into existing schemas without changing them (Piaget)

Assimilation

100

Repetition (rote memorization) to keep information in short-term memory or connects new information to existing long-term memories

Rehearsal (maintenance vs elaborative)

100

Old memories hinder the learning of new information

Proactive interference

200

Object partially covering another is perceived as closer

Monocular depth cues : interposition

200

Tend to continue an endeavor, such as a project, relationship, or investment, solely because of previously invested resources—time, money, or effort—even when continuing is detrimental.

Sunk-cost fallacy

200

Fail to notice unexpected, fully visible objects or events in their visual field because their attention is focused on a demanding primary task

Inattention blindness

200

How the presentation or wording of information, choices, or questions influences decisions and judgments.

Framing

200

Long-term implicit memory responsible for knowing "how" to do things—skills, habits, and motor actions (e.g., riding a bike, typing)—without conscious thought

Procedural memory

300

Consistency, stability, and replicability of a research study or testing instrument, ensuring that the same results are produced under similar conditions

Reliability

Test-retest

Split Half

300

Able to focus auditory attention on a single stimulus—like one conversation—while filtering out a range of other stimuli in a noisy environment.

Cocktail party effect

300

Test or assessment accurately forecasts future performance, behaviors, or outcomes

Predictive validity

300

Improved recall of information when the context (environment, location, or surroundings) at the time of retrieval matches the context present during encoding

Context-dependent memory

300

Brain's ability to maintain a stable, consistent perception of familiar objects even thou change sensory input, such as shifting distances, viewing angles, or lighting conditions.

Constancy

400

Mental shortcuts that allow for quick, efficient, and often automatic decision-making and problem-solving

 

Heuristic

(Availability vs representativeness)

400

Modifying existing cognitive schemas or creating new ones to incorporate new information that does not fit into existing ones.

Accommodation

400

Mental predisposition or tendency to perceive some aspects of sensory data while ignoring others, heavily influenced by expectations, experiences, motivations, and culture

Perceptual set

400

Cognitive understanding that objects and people continue to exist even when they cannot be seen, heard, or touched

Object permanence

400

Able to reason, think abstractly, and solve new, unfamiliar problems quickly without relying on prior knowledge, speed

fluid intelligence

500

Tend to recall the first (primacy effect) and last (recency effect) items in a list better than middle items.

The serial position effect

500

Inable to form new long-term declarative memories after a traumatic brain injury, while past memories remain intact

Anterograde Amnesia

500

Cognitive bias where individuals wrongly believe that future independent events are influenced by past outcomes

Gambler’s fallacy

500

"Thinking about thinking", aware and self-regulation of one’s own cognitive processes. Monitoring understanding, planning learning strategies, and evaluating cognitive performance to improve memory and problem-solving

Metacognition

500

visual information taken in by two eyes that enable us to perceive depth and distance

Binocular depth cues

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