History
Methods
Consumers
Live Events
Social Media and Tech
100

A Century (100 yrs) ago, fans could only view sports here.

Stadiums

100

Tracking competitors methods is known as this

Marginal Analysis

100

This results in increased consumers goodwill towards a brand.

Increased Loyalty, Increased Referrals, Decreased customer complaints

100

Product enhancements at sporting events are a result of this.

Backstage passes, Front-row seats, Autographed Jerseys

100

This is an example of a social media site that allows sports and entertainment marketers to INCREASE BRAND VISIBILITY

Facebook

Twitter

Instagram

200

This was the first visual technology to impact sports marketing allowing fans to watch the game live

Television 

200

The ultimate goal for sports and entertainment marketers is to create this.

A Viral campaign

200

Over-advertising might do what?

Turn away fans.

200

Commercials run during this time of day are most likely to reach people

Primetime (evenings)

200

Marketers can best capitalize on the increased use of smartphones by developing this

Mobile Apps

300

Higher quality and lower prices for consumers over time is a result of this

Competition 

300

This drives down the prices of multimedia.

Free Content

300

Increased Competition and Consumer Expectations can result in this.

Focus on Quality Control

300

Pre-concert or pre-game rehearsal is an example of this.

Quality Control

300

Amateur producers do not have access to this like professionals do.

Technology

400

Over the years companies have learned to do market research before or after building their brands?

Before

400

Developing a good media strategy requires this

Market Research

400

Product enhancement is also known as this.

An upsell

400

This is an example of a technology that is intended to increase the fan experience.

Jumbotrons

Drag-resistant tennis balls

Interactive Scoreboards

400
Media advertising differ in this way

How much they cost

500

The evolution of this has changed the experience for the fan the most over the years

Technology

500

"Reach" in marketing terms means this

Number of people likely to receive the message.

500

Our increase in our standard of living has demanded that sports and entertainment marking do the same, true or false?

TRUE

500
"Goodwill" or devotion from fans is a direct result of this

Enhanced fan experience

500

Unit 3 quiz is available when?

Tomorrow!!!

M
e
n
u