Classifying The Goods
PLC
Steps for New Goods
For the Brand
Price
100

inexpensive physical goods that are consumed rapidly and regularly

Convenience Goods

100

series of stages in a product’s commercial life

Product Life Cycle 

100

Step 1 

Product ideas

100

–process of using symbols to communicate the qualities of a product made by a particular producer

Branding

100

–process of determining what a company will receive in exchange for its products

Pricing 

200

moderately expensive, infrequently purchased physical goods

Shopping Goods

200

This stage begins when the product reaches the marketplace.

Introduction 

200

Step 2 

Screening

200

–brand-name product produced by, widely distributed by, and carrying the name of a manufacturer

National Brand 

200

–amount added to an item’s purchase cost to sell it at a profit

Mark UP 

300

expensive, rarely purchased physical goods

Specialty Goods

300

the new product attracts enough customers, sales start to climb rapidly.

Growth

300

Step 4 

Business analysis

300

–physical container in which a product is sold, advertised, or protected

Packaging 

300

–company’s percentage of the total industry sales for a specific product type

Market Share

400

tangible and intangible qualities that a company builds into its products

Product Features

400

Sales growth starts to slow

Maturity 

400

Step 6 

Product testing and test marketing

400

brand-name product for whose name the seller has purchased the right from an organization

Private Brand 

400

–sales volume at which the seller’s total revenue from sales equals total costs (variable and fixed) with neither profit nor loss

Break even Point 

500

group of products that are closely related because they function in a similar manner or are sold to the same customer group who will use them in similar ways

Product Line

500

Sales and profits continue to fall

Decline

500

Step 7 

Commercialization 

500

–promotional tactic for brand exposure in which characters in television, film, music, magazines, or video games use a real product with its brand visible to viewers

Product Placement 

500

–profit-maximizing, market share

Pricing Objectives 

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