Audio
OOP
AI
Physics
Models
100
.aif, .wav, .mp3, .ogg
What audio formats does Unity support?
100
“has a”
What is the relationship modeled by aggregation or object composition?
100
A*
What is the pathfinding technique that is supposedly the industry standard?
100
AddForce
What is the function that adds a force to a rigidbody?
100
Bounds
What represents an axis aligned bounding box?
200
Audio Clip
What is a container for audio data?
200
“is a”
What is the relationship modeled by inheritance?
200
Approach
What AI effect simulates chasing?
200
Physic Material
What is used to adjust friction and bouncing effects of colliding objects?
200
Bounds.size
What is the total dimensions of the bounding box?
300
Audio Source
What is the component similar to the mouth in audition?
300
Abstract Class
What type of class cannot have any objects instantiated from it?
300
Approach/Avoidance
What AI effect simulating chasing and then evading and doing it over and over?
300
Physics.IgnoreCollision()
What ensures that collisions are not responded to?
300
Collider
What is the class in Unity that indicate that 2 gameObjects have hit each other?
400
AudioListener
What component is analogous with ears?
400
Aggregation/Composition
What models a "has a" relationship or objects that are made up of other objects called?
400
Avoidance
What AI effect simulates evading?
400
Rigidbody
Which component is used to indicate that the physics engine should be used?
400
Collision
What is the class of the parameter of OnCollisionEnter()?
500
AudioSource.Play(delay)
What function plays an audioclip with a delay?
500
Blueprint
What is a metaphor for a class?
500
Finite State Machine
What is a behavioral model composed of transitions to states and outputs, which is used extensively in game AI?
500
Velocity
What is the name of the measurement of the rate and direction of change in the position of an object?
500
CreatePrimitive
What function creates a game object with a primitive mesh renderer and appropriate collider?
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