The first screen you see when you open an app.
What is the home screen?
This word means how easy or hard an app is to use.
What is UX (User Experience)?
Pictures used instead of words (like the trash can symbol)
What are icons?
Something you tap or click to make something happen.
What is a button?
The app designers use to make screens and designs.
What is Figma?
The bar that helps you move to different pages in an app
What is the navigation bar?
This word means what the app looks like
What is UI (User Interface)?
The style of letters used in text.
What is a font?
The three-line menu (☰) you tap for more options
What is the hamburger menu?
A platform designers use to find icons.
What is iconify?
A screen that shows your photo, name, and info.
What is the profile page?
A simple drawing of a screen before the real design
What is a wireframe?
Empty space that makes things easier to read.
What is white space?
The back arrow that helps you return to the last screen.
What is the back button?
When designers ask people to try their design and give thoughts
What is user testing?
A tiny picture you tap to open an app
What is an app icon?
A fake version of an app you can click through
What is a prototype?
Making buttons or text the same line and position
What is alignment?
The three dots (⋮ or …) that open extra settings. What is the more options menu?
What is the more options menu?
Notes from users that help designers improve the design.
What is feedback?
A screen that pops up when something is loading.
What is a loading screen?
The number one rule in good design: keep it _____
What is simple?
Colors, shapes, and text arranged so important things stand out.
What is hierarchy?
A symbol or text that shows something is clickable.
What is a link?
journey designers follow to see how a user moves through an app. (hint the answer is in the question... what is a user______?)
What is a user journey?