You are Jett. You Tailwind into site and instantly die to crossfire.
What was missing before using Tailwind?
Cloudburst to block one angle first.
You are Fade. You throw Haunt at round start every defense round and get zero value.
What’s the mistake?
Using Haunt before contact instead of at execute timing.
You smoke site 10 seconds before the hit. Enemy waits it out.
What was the timing error?
Smoked before team was in position.
You are Killjoy. You activate Nanoswarm immediately on plant, but enemy sticks.
What’s the activation mistake?
Triggered before tap audio cue.
Your team comp lacks flash.
What’s the flex responsibility?
Fill info/entry gap creatively.
Split B execute. You’re entry. Heaven + pillar crossfire.
What must happen before you commit?
Heaven smoked + flash through main.
Split B execute. Enemy anchors pillar.
Best utility sequence?
Nade pillar, satchel in after displacement.
Bind A hit. You’re Brim.
Which two smokes are mandatory?
Heaven + CT.
As sentinel on attack, what’s your priority after plant?
Lock flank + play post-plant util.
What’s worse: bad smoke placement or late smoke timing?
Bad timing.
You go in, get 1, die, and site is secured.
Was that a good round?
Yes. Space > survival.
When is double satchel entry a throw?
No trade support / no info.
1v1 post plant as Omen. You have smoke.
Do you smoke spike immediately?
No. Wait for tap sound.
Haven C defense. You’re Killjoy.
Where is strongest turret placement?
Deep site info, not front-line.
You switch from duelist to controller and over-peek.
What’s the mindset error?
Not adjusting tempo role.
1v2 post-plant with Jett knives. Both enemies Heaven.
What’s the win condition?
Isolate 1v1, reposition between kills.
1v1, you have Showstopper. Enemy hiding.
Do you insta-ult?
No. Force movement first.
You’re Sova on Breeze in a 1v2 retake. You have drone and one shock dart. Spike is planted default A. You hear one close right and one unknown. What is the correct first move and why?
Drone first from safe cover to isolate one player, then shock dart the tagged enemy before swinging.
1v2 retake as Cypher with cam.
First action?
Use cam before swinging.
You dash/satchel/slide into site and die instantly.
What ability should have been used BEFORE committing?
A teammate flash or smoke.
What separates high elo duelists from low elo duelists?
Fight selection, not aim.
What’s the biggest difference between good and great initiators?
They hold util until contact instead of dumping early.
What separates strong controllers from weak ones?
Adaptive smoke placement mid-round.
What separates strong sentinels from weak ones?
They reposition after first contact.
What makes an elite flex player?
Understanding win condition per round, not per agent.