Team Comp
IGL
Setups
Mid Round
Tempo
100

Your team locks Jett, Reyna, Raze, Phoenix, Neon.
What’s the comp’s biggest weakness?

No smokes / no structure.

100

You say “They’re all here!” but only saw two.
What’s wrong?

Over-calling without confirmation.

100

You’re Killjoy anchoring C on Haven.
Enemy hits fast C executes every gun round. What is the strongest turret + utility setup to delay without dying?

→ Turret back plat for info.
→ Alarmbot close Long.
→ Nanos deeper default/plat swing delay.
Play retake after first contact — don’t fight Long dry. Predictability.

100

You’re attacking Ascent.
Sova drones mid, tags one Cat. Jett is top Mid with dash. No one seen A Main.

What’s the correct mid-round call?

Pressure Cat but pivot into B split through Market.

Why: You forced rotate info mid. Don’t commit into stacked A.  

100

You rush A 3 rounds in a row.
What will the enemy likely do the 4th round?

Enemy stacks A early.

200

You’re playing Breeze with no Viper.
What strategic disadvantage do you face?

No long-duration wall control for open sites.

200

Enemy has hit C three rounds in a row fast.
You’re defending with Killjoy C, Omen A, Sova mid.

What is the exact call this round?

→ Keep Killjoy C.
→ Have Sova play C early for drone info.
→ Omen ready insta-rotate.
→ Do NOT 3-stack before contact.

Why: Confirm pattern before hard stacking.

200

You’re Omen defending Ascent A.
Enemy hits A with Heaven + Door splits.Where are the two highest-value smokes?

→ A Main choke.
→ Tree door.

Not Heaven. You want to slow entry and isolate split timing.

Concept: Smoke entry point, not post-plant positions.

200

You’re defending Haven C as Killjoy.
You hear 3 C Long, use util, and they immediately stop and go silent.

What’s the mid-round adjustment?

Don’t over-rotate. Hold util. Play for re-hit or A split.

Why: They’re conditioning rotation.

200

You’ve defaulted slow 4 rounds in a row.
Enemy is now pushing A Main every round for info.

What is the correct tempo shift?

Instant fast A explode with early flash + dash.

Why: Punish their info aggression timing.

300

Your comp has double controller and one duelist.
What must your playstyle emphasize?

Slow default, map control, late execs.

300

Your comp: Jett, Sova, Omen, Killjoy, Raze.
Enemy pushes mid every default and wins early fights.

What’s the adjustment call?

→ Hold mid passive with crossfire.
→ Punish push with trap or operator.
→ Then split opposite site.

You punish aggression instead of avoiding it.

300

You’re Cypher B anchor on Split.
Enemy keeps breaking your B Main trip instantly.What’s the adjustment?

→ Place trip deeper inside Main or Pillar cross.
→ Play off contact instead of front hold.
→ Reposition after first camera tag.

Concept: Adapt trip placement mid-match.

300

You’re attacking Split B.
Raze nades pillar, no contact. Boom Bot clears close. No sound Heaven.

What’s the correct mid-round call?

Pause. Don’t explode. Pressure mid to pull rotate first.

Why: No resistance likely means stack elsewhere.

300

Enemy hits C fast twice, then slow defaults twice.

What tempo read should you make?

→ Expect another fast hit.
→ Stack early utility C.

Why: Teams often return to what worked first.

400

Enemy comp has no sentinel.
What is the consistent punish?

Late flanks and pressure lurks.

400

Enemy runs slow defaults, then explodes B with 20 seconds left.

What is the proactive IGL adjustment?

→ Push A Main or Mid early for info.
→ Force them to execute earlier.

Don’t let them control the clock every round.

400

You’re Viper defending Lotus A.
Enemy defaults every round and explodes late.

How should your wall + orb be structured?


→ Wall cutting A Main + Tree.
→ Orb held until execute noise.

→Don’t waste wall early in default.

Concept: Controllers must match enemy tempo.

400

You’re attacking Lotus A.
Fade haunt sees no one site, but Omen hears rotate through Tree.

What’s the adjustment?

Fast hit before full rotate OR split Tree instantly.

Why: You have timing window before site reset.

400

Enemy rotates instantly off first contact noise.

What tempo call wins most often?

→ Walk contact with zero util.
→ Hit at 25–30 seconds left.

Why: Over-rotators panic when there’s no noise cue.

500

Your comp lacks flashes but has strong recon.
How must entries be structured differently?

Info isolate first, swing off tag instead of pop flash.

500

Enemy has OP mid every round.
They’ve shut down your default twice.

What is the exact structured call?

→ 4-man fast A hit with Viper wall.
→ Ignore mid entirely.
→ Smoke nest + door.
→ Plant front pyramid and play post-plant.

Why this wins: Attack the setup, not the player. 

  • You remove OP impact.

  • You attack their weakest setup.

  • You avoid ego mid duel.

500

You’re defending Breeze A with:
Sova back site
Jett OPing mid doors

Enemy hits A with fast pyramid split.

What is the strongest defensive adjustment?

→ Jett plays deeper off-angle instead of mid peek.
→ Sova holds drone for execute, not early info.
→ Play crossfire from back pyramid + nest.

Concept: Against fast splits, reposition earlier and hold util for contact.

500

You’re attacking Breeze A.
Viper wall is up. Neon slides in and gets one, then dies.
Spike is down near pyramid. 4v4.

Enemy smokes spike and stalls.

What is the correct mid-round call?

→ Don’t stick plant immediately.
→ Clear close corners first.
→ Re-smoke after enemy util fades.

Why: They want chaos. Slow re-clear, then plant safely.

500

Enemy has been slow defaulting every round and winning late executes.

What tempo adjustment wins more rounds?

→ Push early mid doors with 2.
→ Burn their clock early.
→ Force execute before 40 seconds.

Why: If they control the clock, you lose structure.
Tempo isn’t about speed.
It’s about who controls when the round actually starts.

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