What skill do video games improve that involves quick reactions?
Hand-eye coordination
What happens when someone plays games too much and ignores responsibilities?
Addiction / overuse
What is gaming addiction?
Excessive gaming that interferes with daily life
Who is responsible for monitoring gaming habits in kids?
Parents/guardians
What is one feature games use to keep players coming back?
Rewards / daily bonuses
What type of thinking do strategy games improve?
Problem-solving / critical thinking
What physical issue can come from long gaming sessions?
Lack of exercise
What is one sign of gaming addiction?
Ignoring school, sleep, or responsibilities
What are age ratings used for in video games?
To guide appropriate content for players
What are “loot boxes”?
Random rewards players can buy or earn
How can video games help socially?
Connecting with others online / teamwork
What habit can gaming late at night negatively affect?
Lack of Sleep
What can too much screen time affect physically?
Eyesight / posture
What should players do if gaming affects their life negatively?
Limit playtime / seek help
Why are loot boxes considered controversial?
They can encourage gambling-like behavior
What mental benefit can gaming provide after a long day?
Stress relief / relaxation
What social issue can occur if someone only plays games alone?
Isolation
What is a healthy way to balance gaming?
Setting time limits / taking breaks
How can developers promote healthy gaming?
Add time reminders / balanced gameplay
What is one ethical concern with making games addictive?
It can harm players’ mental health or well-being
How can games encourage creativity?
Building, designing, or storytelling
What emotional effect can some intense games cause?
Increased aggression / frustration
Why is balance important in gaming?
To maintain mental, physical, and social health
What organization assigns age ratings to video games in the United States?
ESRB (Entertainment Software Rating Board)
What is the term for game design that uses rewards and repetition to keep players engaged for long periods?
Addictive design (or engagement-based design)