VR History
Headsets and Hardware
VR in Day to Day life
Impacts of VR
100

The most well known VR company of modern day.

What is Meta?

100

Released in 2016, this console-based VR headset let owners experience VR without buying a powerful gaming PC.

What is PlayStation VR?

100

An up and coming common use for VR headsets.

What is education?

100

A method of inuring oneself when using VR.

What is bumping into an object?

(Using VR for too long is also accepted)

200

The very first prototype of VR.

What is stereoscope?

200

Also launched in 2016, this PC VR headset. Became famous for “room-scale VR” using external base stations to track users as they walk around.

What is the HTC Vive?

200

Retailers use VR and AR so customers can interact with 3D models of products or see how items look before paying, a practice often described with this phrase.

What is “try before you buy” in VR (virtual product previews/virtual try-ons)?

200

A more mental health based risk of VR.

What is social isolation?

300

The biggest VR fail that caused people to lose interest in the earlier days of modern VR.

What is Nintendo Virtual Boy?

300

Launched in 2019, this headset was the first fully standalone VR device, no PC, no console, no wires.

What is the Oculus Quest?

300

2 Jobs that use VR for training.

What is doctor and pilot?

300

The reason that VR should have different safety standards.

Why does VR affect attention, emotion, and behavior?

400

The first commercially available VR headset.

What is eyephone?

400

This follow-up standalone headset became the best-selling VR headset ever and helped push VR into the mainstream worldwide.

What is the Oculus Quest 2?

400

3 different groupings of VR that help determine its use.

What is non-immersive, semi-immersive and fully immersive VR.

400

Three different types of personal data that VR headsets record.

What is eye tracking, hand tracking and facial movement?

(room scans, biometric data, any combination of these accepted)

500

Inventor of the Sword of Damocles (a.k.a. first head mounted display connected to computer.)

Who is Ivan Sutherland?

500

Marketed as a “spatial computer,” this 2025 Apple device mixes VR and AR with high-resolution displays to blend virtual content into the real world.

Apple Vision Pro

500

Daily-life use of VR for gaming and socializing can slide into addiction. One study cited in your research found that VR gaming can be approximately this percentage more addictive than other types of gaming.

What is 44% more addictive?

500

The percent of e-waste was formally collected and recycled in 2020.

What is 17.4% of e-waste?

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