Animation
12 Principles of Animation
People
Devices
100

This Filmmaking is where objects are physically moved in small increments and captured one frame at a time so that then played back it will give the illusion of motion.

Stop Motion

100

This principle of animation is used to prepare the audience for an action and is used to make the action appear more realistic.

Anticipation
100

One of the creators of the first camera. He tried to control every aspect of the film industry in North America.

Thomas Edison

100

This optical toy is a disk with an image on either side of the disk, when spun fast enough the two images appear to become one.

Thaumatrope

200

Sometimes called cel animation or traditional animation. This type of animation objects are drawn on celluloid paper. In order to create the animation sequence, the animator must draw every frame.

2D Animation

200

This principle of animation gives a sense of weight and flexibility to a drawing. If something is light it will change its shape easier that something that is heavy.

Squash and Stretch

200

The animator set the standard for animated films.

Walt Disney

200

An optical toy, when spun and viewed through the slits in the top of the cylinder, the images appear to move.

Zoetrope

300

This type of animation can only be made using a computer program. In this type of animation the animator Cretes the characters and their world in a computer program.

3D Animation

300

This principle of animation is used to increase the movements in animation to make the animation appear natural.

Exaggeration

300

This French movie maker helped advance the limits of the film industry. One of his more popular films is "A Trip to The Moon".

George Melies

300

The first camera created around 1891, invented by William Dickson and Thomas Edison.

Kinetograph

400

This type of animation can be seen as an extension of rotoscoping, the actor's patterns and movements are captured with a specific camera. Once captured movements are used to create digital characters.

Motion Capture

400

This principle of animation refers to the charisma a piece of animation has.

Appeal

400

The creators of the Cinematographe, and early portable camera.

The Lumiere Brothers

400

An early camera invented around 1895, this small camera allowed for filming inside and outside.

Cinematographe

500

This process was invented by Max Fletcher, this animation process creates sequences by tracing over live-action footage frame by frame.

Rotoscoping

500

This principle of animation is used for the purpose of direction the audience's attention.

Staging

500

This animator created what is considered the first likable animated character, Gertie the dinosaur.

Winsor McCay

500

This device assisted in telling stories, a glass slide would be placed in front of a projector and the image would be displayed on a wall, allowing more people to see what was on the slide.

Magic Lantern

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