Animation
12 Principles of Animation
12 Principles of Animation Continued
People
Persistence of Vision or Early Cameras
100

This type of filmmaking is where objects are physically moved in small increments and captured one frame at a time, so when played back it will give the illusion of motion.

Stop Motion

100

This principle of animation is used to prepare the audience for an action and is used to make the action appear more realistic.

Anticipation

100

This animation supports the main action in a scene. It should not upstage the main action, but help tell the story in the scene.

Secondary Action

100

One of the creators of the first camera. He tried to control every aspect of the film industry in North America.

Thomas Edison

100

This optical toy is a disk with an image on either side of the disk, when spun fast enough the two images appear to become one.

Thaumatrope

200

Sometimes called cel animation or traditional animation. This type of animation objects are drawn on celluloid paper. In order to create the animation sequence, the animator must draw every frame.

2D Animation

200

This principle of animation gives a sense of weight and flexibility to a drawing. If something is light it will change its shape easier that something that is heavy.

Squash and Stretch

200

This principle of animation refers to the amount of drawing in a specific piece of animation. The more drawings a piece of animation will appear slow, and the fewer drawings a piece of animation will appear fast.

Timing

200

This animator set the standard for what animated films could be. In 1928 he released the first Mickey Mouse cartoon with sound titled "Steamboat Willie".

Walt Disney

200

An optical toy, a cylinder with slits in the top of the devices and images on the inside of the device. When spun and the images are viewed through the slits in the cylinder the images appear to move.

Zoetrope

300

This type of animation can only be made using a computer program. Using a specific computer program a team of animators are able to create the world and the characters of the film.

3D Animation

300

This principle of animation is used to increase the movements in animation to make the animation appear natural.

Exaggeration

300

This technique of animation that pays attention to the volume, weight, and balance of your drawings.

Solid Drawing

300

This French movie maker helped advance the limits of the film industry, with his special effects movies. One of his more popular films is "A Trip to The Moon".

George Melies

300

The first camera created around 1891, invented by William Dickson and Thomas Edison.

Kinetograph

400

The typical industry standard is 24 of these per second.

Frames

400

This principle of animation refers to the charisma a piece of animation has.

Appeal

400

These are techniques which help animators render movement more realistically, and help give the impression that characters follow the laws of physics.

Overlapping animation, follow through animation, and drag.

400

French Brothers who invented the Cinematographe, and early portable camera.

The Lumiere Brothers

400

An early camera invented around 1895, this camera was portable and could both shoot and project a movie.

Cinematographe

500

This process was invented by Max Fletcher, in this animation process an animator traces over live-action footage to create an animated sequence.


Rotoscoping

500

This principle of animation is used for the purpose of direction the audience's attention.

Staging

500

This principle of animation looks at the speed a piece of animation has. For example a car does not go from standing still to 60 MPH, it has to speed up, and a car cannot go from 60 MPH to an immediate stop it must slow down first.

Ease in and Ease Out

500

This photographer helped lay the ground work for what would become the film industry. His film "Horses in Motion" form 1878 was captured by setting up 12 cameras with trip lines, and as a horse passed in front of the cameras a photo was taken.

Eadward Muybridge

500

This device assisted in telling stories, a glass slide would be placed in front of a projector and the image would be displayed on a wall, allowing more people to see what was on the slide.

Magic Lantern

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