This tool is used to create a space where students can access learning materials as well as submit work. They do not track participation time or manage student data.
Virtual Classroom
Use of slides or videos, live or recorded can add a new layer of learning. By adding notes, links to articles, videos, or animations these tools can extend the learning.
Presentation
Name one of the three principles of UDL (hint: multiple means of BLANK)
1) Multiple means of representation 2) Multiple means of action and expression 3) Multiple means of engagement
These are mostly-public tools that teachers can use to share information and resources not only with students but their families and communities as well.
Websites
Technology facilitates this with the use of document cameras. These live events can be recorded and posted for students to review.
Demonstrations
This type of classroom presence is a public medium of communication that is becoming the preferred form of communication for new (younger) audiences.
Social Media
Some examples of websites that utilize this strategy are Khan Academy and Quizlet.
Drill and Practice
These are mostly public, and through them teachers share information and resources with students and their families. These are organized as a timeline, always showing the latest post first but allowing the user to go back, review past posts, and add comments.
Blog
Promoting group work at all levels (peer to-peer, teacher and student, global partners, guest speakers, and distance mentors). This involves working together in the construction of knowledge as well as the sharing of understanding.
Collaborative learning
These tools automate learning events such as user registration, tracking courses, recording student data, and reports. They come with a variety of interactive learning features like gamification, quizzes, and even the ability to schedule live webinars and discussion forums.
Content Management System and Learning Management System
This type of project offers the chance for students to utilize technology the way it is used in the real world; to research, run simulations, communicate, collect data, present, etc.
Problem Based Learning