The game in which a grand finals mixup caused a Zato=1 player to celebrate a tad too early, losing him the set.
Guilty Gear Xrd -Sign-
This term exists for when a character has the ability to represent a same side low, same side overhead, crossup low, and crossup overhead within the same mixup.
4-way/.25 cents
This tricky, setup-based move allowed its user to move in eight different directions in the air, giving them unparalleled control and deception.
Answer - Scroll Set
The primary motivating factor of this character was revealed in a vocal theme in Guilty Gear Strive, despite existing for years prior.
Leo Whitefang
Despite their importance, this unique Gear character has only been playable in 4 main titles.
Testament
The title of a Nintendo DS exclusive Guilty Gear platform fighter.
Guilty Gear Dust Strikers
A tiger-knee Bad Moon is considered unreactable due to becoming active on this frame of the string.
15 frames
A notorious XX air-exclusive special move responsible for blowing out many a venue speaker.
Sidewinder
Due to his actions during this event, Sol Badguy reflected on his position and responsibility, becoming the titular Guilty Gear.
Crusades/Holy War
In a roundabout way, the Irish origins of this character were revealed after their playable debut in the Guilty Gear series.
Happy Chaos
This 20th century title was the first official appearance of the character Raven, an associate of That Man.
Guilty Gear 2: Overture
These two closely palette-sharing characters share something else: a feint-able 6K paired with a devastating command grab for a nasty strike/throw mix.
Slayer, Answer
A guard-crush, an effect capable of dealing extra chip damage and preventing quick actions after blocking, made its debut in this Guilty Gear title.
Guilty Gear Strive
The instruments and symbolism of this real world religious concept inspires the theme attached to Bedman? in Guilty Gear Strive.
Buddhism/The Samsara
Despite being a popular pick throughout Guilty Gear's many installments, this character has only received a single design update, ever.
Johnny
Despite being only the 3rd mainline entry in the Guilty Gear franchise, Guilty Gear X2 had this many revisions. (Bonus Points for naming its original subtitle!)
Five
The amount of frames required to execute a throw input.
2 frames
Before their famous styles and functions, the Roman Cancel was a limited follow-up option originally known as simply this.
FRC (fast roman cancel)
This strange and implicative theme title was Chipp Zanuff's signature in the game Guilty Gear XX.
After its disassembly following the death of Justice, this character somehow gained possession of Flashing Fang, a piece of the Amplification Device: Outrage.
Slayer
Leopaldon, a strange piloted gear, was the arcade mode final boss exclusively found in this title.
Guilty Gear Isuka
This strange move is the only one in the series to deal a single, unprorated hit of a single point of damage.
Answer taunt
Unlike its single-button input siblings, a complex gatling combo unlocked access to this characters Instant Kill.
Order Sol
This character remains the only in the entire series to be capable of changing their battle theme during a match, without even inputting anything.
Ky Kiske (Xrd, get hit enough times to let down his hair and play Holy Orders II from GG2.)
The iconic Indian grappler Potemkin has this real world Russian historical figure to thank for his namesake.
Grigori Potemkin