Apps / Interactivity
Games / Simulations
Industry
WHS
100

What does UI stand for?

User Interface

100

What is the main goal a player tries to achieve in a game called?

Objective.

100

What does a quality assurance (QA) tester do?

Tests software or games to identify bugs and other problems.

100

What is the difference between a hazard and a risk?

A hazard is something that could cause harm; a risk is the likelihood and potential consequence of that harm occurring.

200

What is the difference between a functional feature and an aesthetic feature in an app?

A functional feature helps the app work; an aesthetic feature affects how it looks.

200

What is the difference between virtual reality (VR) and augmented reality (AR)?

VR places the user in a virtual environment whilst AR adds digital content to the real world.

200

Name ONE job involved in the development of games or simulations.

Examples include game developer, 3D games artist, 3D software engineer or QA tester.

200

Why is it important to take regular breaks when working at a computer for long periods?

To reduce eye strain, muscle fatigue and the risk of discomfort or injury. 

300

What is a UI kit, and why is it useful?

A collection of reusable interface elements and design styles that helps keep an app consistent.

300

Name THREE elements commonly included in a game design.

Players, objectives, rules, procedures, resources, conflict, outcome/scoring, drama or dynamic elements.

300

Name TWO methods a multimedia team could use to communicate its design ideas.

Flowcharts, prototypes, scripts, sprite sheets, floor plans, environmental maps or character sketches.

300

A power cable is stretched across a classroom walkway. Identify the hazard and ONE possible risk.

Hazard: the cable across the walkway. 

Risk: someone may trip and be injured.

400

Identify TWO factors developers should consider when making an app compatible with different devices.

Operating systems, screen sizes, hardware requirements, storage or data requirements.

400

What is a prototype, AND how can it help when developing a game? 

An early model of the game that allows the team to test ideas, gather feedback and make improvements.

400

Why might a professional game-development studio use different equipment, processes or techniques from a school classroom?

Industry projects may require specialised equipment, professional software, collaboration and more complex production and testing processes.

400

Recommend TWO control measures for reducing trip hazards in a multimedia classroom.

Route cables away from walkways, secure cables with cable covers, keep walkways clear or relocate equipment.

500

An app has tiny buttons, confusing menus and inconsistent layouts. What are TWO changes that could improve the user's experience.

Make buttons larger and easier to select, and use clear navigation and a consistent layout.

500

A game is too easy because players can reach the goal without facing any challenges. What are TWO game design elements the developer could adjust AND explain how.

Rules or obstacles could be adjusted to increase difficulty; 

Resources could be limited; 

The objective or scoring system could be changed to provide a greater challenge.

500

A team discovers that its game has several bugs just before release. Explain why testing throughout development is better than testing only at the end.

Problems can be identified and fixed earlier, reducing the chance of major issues at release and saving time and resources.

500

A student experiences neck and back discomfort after a long computer session. Explain TWO safe work practices that could reduce the risk of injury

Adjust the chair and monitor to support good posture, and take regular breaks to move and stretch.

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