What does UI stand for?
User Interface
What is the main goal a player tries to achieve in a game called?
Objective.
What does a quality assurance (QA) tester do?
Tests software or games to identify bugs and other problems.
What is the difference between a hazard and a risk?
A hazard is something that could cause harm; a risk is the likelihood and potential consequence of that harm occurring.
What is the difference between a functional feature and an aesthetic feature in an app?
A functional feature helps the app work; an aesthetic feature affects how it looks.
What is the difference between virtual reality (VR) and augmented reality (AR)?
VR places the user in a virtual environment whilst AR adds digital content to the real world.
Name ONE job involved in the development of games or simulations.
Examples include game developer, 3D games artist, 3D software engineer or QA tester.
Why is it important to take regular breaks when working at a computer for long periods?
To reduce eye strain, muscle fatigue and the risk of discomfort or injury.
What is a UI kit, and why is it useful?
A collection of reusable interface elements and design styles that helps keep an app consistent.
Name THREE elements commonly included in a game design.
Players, objectives, rules, procedures, resources, conflict, outcome/scoring, drama or dynamic elements.
Name TWO methods a multimedia team could use to communicate its design ideas.
Flowcharts, prototypes, scripts, sprite sheets, floor plans, environmental maps or character sketches.
A power cable is stretched across a classroom walkway. Identify the hazard and ONE possible risk.
Hazard: the cable across the walkway.
Risk: someone may trip and be injured.
Identify TWO factors developers should consider when making an app compatible with different devices.
Operating systems, screen sizes, hardware requirements, storage or data requirements.
What is a prototype, AND how can it help when developing a game?
An early model of the game that allows the team to test ideas, gather feedback and make improvements.
Why might a professional game-development studio use different equipment, processes or techniques from a school classroom?
Industry projects may require specialised equipment, professional software, collaboration and more complex production and testing processes.
Recommend TWO control measures for reducing trip hazards in a multimedia classroom.
Route cables away from walkways, secure cables with cable covers, keep walkways clear or relocate equipment.
An app has tiny buttons, confusing menus and inconsistent layouts. What are TWO changes that could improve the user's experience.
Make buttons larger and easier to select, and use clear navigation and a consistent layout.
A game is too easy because players can reach the goal without facing any challenges. What are TWO game design elements the developer could adjust AND explain how.
Rules or obstacles could be adjusted to increase difficulty;
Resources could be limited;
The objective or scoring system could be changed to provide a greater challenge.
A team discovers that its game has several bugs just before release. Explain why testing throughout development is better than testing only at the end.
Problems can be identified and fixed earlier, reducing the chance of major issues at release and saving time and resources.
A student experiences neck and back discomfort after a long computer session. Explain TWO safe work practices that could reduce the risk of injury
Adjust the chair and monitor to support good posture, and take regular breaks to move and stretch.