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Level 4 or lower Fusion
100

A number Nova definitely doesn't know appears in the full name of Utopia

39

100

No, you.

Magic Cylinder

100

Don't worry, I'll open the one off. No ash and the game is over with a +20 card advantage resolution.

That Grass Looks Greener

100

Tribute 1 "Cyber Dragon"; Special Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, but it cannot attack directly, and is destroyed during the End Phase of the next turn. You can only activate 1 "---" per turn.

Cybernetic Revolution

100

The most common send off of Dogmatika Punishment

Elder Entity N'tss

200

The main stay of Dragon Ruler format. Your cards? you mean our cards?

11

200

This LIGHT Elemental HERO monster has been played in so many non-HERO decks it's hard to remember in which he appeared in since he keeps changing his name.

Elemental HERO Prisma

200

With the new support Trickstars can finally search this spell.

Angel of Blue Tears

200

When a Spell/Trap Card, or monster effect, is activated that targets a DARK monster on the field: Negate the activation, and if you do, destroy that card.

Dark Illusion

200

A very common Super Poly target

Mudragon of the Swamp

300

This terribly tired alcoholic is really annoying to play against.

41

300

This trap debuted in a movie that shares it's name

Pyramid of Light

300

This link 2 is the corner stone of it's deck. You'll need him if you want to sail the seven seas. 

Blackbeard, the Plunder Patroll Captain
300

(This card is always treated as a "Cyberdark" card.)
Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "---" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters.

Cybernetic Horizon

300

This level 2 fairy was impossible to fusion summon until the release of a certain 8 legged horse.

Hugin the Runick Wings

400

This gigantic dragon? mech? titan? idk brings insane amounts of hope, and bans on spells.

38

400

This removal spell has a Graveyard skin in Master Duel

Back to Square One

400

This card known as "Move Man" is a beast in sealed formats

Mekk-Knight Indigo Eclipse

400

Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "---" per turn.

Spirit Charmers

400

This level 1 wind monster was used in a FTK a while back by means of other monsters copying it's effect

Lyrilusc - Inependent Nightingale

500

This dragonic palindrome has 0 ATK and DEF

92

500

After Mystic Mine's ban, This was the Field Spell that Crystal Beast was forced to play during Tearlaments format. Yes it does have tops.

Necrovalley

500

Surprisingly this level 1 light machine found it's way into deck lists of a deck that wants to play as many spells as possible.

Pillar of the Future - Cyanos

500

An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waver.

Pharaoh's Servant

500

This somewhat new 4 star tuner has snuck it's way into a lot of White Forest builds, especially in Master Duel

Magistus Chorozo

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