RTFC
Fill in the Blank
Diamonds in the Rough
Primal Origins
Presidential Pardons
100

You can banish this card from your GY, then target 1 "Altergeist" Trap in your GY; add it to your hand

Altergeist Manifestation

100

Number 38: ___ _____ _____ ____ ____

Number 38: Hope Harbinger Dragon Titanic Galaxy

100

Intended for use in a synchro strategy, this card became infamous for its role as a 1-card rank 3.

Speedroid Terrortop

100

This archetype draws inspiration from various firearms, in particular, the bullets they fire.

Rokket

100

This continuous trap card protects your own cards while simultaneously negating your opponent's

Altergeist Protocol

200

If this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to that monster's original DEF in the Graveyard

Cyber Angel Benten

200

Elemental HERO ____ Flare Wingman

Elemental HERO Shining Flare Wingman

200

This trap card is singlehandedly one of the craziest cards in the game, giving you draws, and monsters from your deck at the same time. It's just attached to a terrible archetype of flip monsters

W Nebula Meteorite

200

This archetype's name comes from the Lovecraft creatures the Hounds of Tindalos, said to inhabit the "angles" of Time. The spell and trap support are based on math

Tindangle

200

This trap card from Maximum crisis boasts several effects including ATK boosting and changing battle positions. 

Subterror Final Battle

300

A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.

A- Assault Core

300

Battlewasp - Pin the ___

Battlewasp - Pin the Bullseye

300

Back in the day, this card was notorious for its ability to out some of the scariest monsters in the game and was so good that it was limited for a long time, the only monster in its archetype to hold that distinction.

Neo-Spacian Grand Mole

300

These monsters draw their names from wind patterns and other atmospheric phenomena, including mistrals, auroras, and kochis

Blackwings

300

To some people, this field spell should be banned, due to its crazy interactions with shaddoll monsters. 

Magical Meltdown

400

Neither player can Special Summon 2 or more monsters at the same time.

Blue-eyes Spirit Dragon

400

Ghost Reaper & _____ _____

Ghost Reaper & Winter Cherries

400

This card is best known for being played in a gimmicky World Chalice strategy to OTK the opponent going first.

And yes. OTK, not FTK.

Arcana Force XXI - The World

400

This archetype are based on organisms that hunt by setting traps for their prey.

Traptrix

400

This card draws inspiration from the Sydney Funnel-web Spider and is the only member of its archetype to not have any activated effects.

Traptrix Atrax

500

This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck

World Legacy - World Wand

500

Buster Blader, the ___ ____ _____

Buster Blader, the Dragon Destroying Swordsman
500

Attached to one of the worst machine archetypes in the game, this fusion spell offers a crazy amount of protection to the monster it summons.

Vehicroid Connection Zone

500

"All members of the archetype are themed after a mythological character followed by a computing terminology."

Altergeist

500

Memed as an out to Imperial Order, this is the only spell card that Imperial Order cannot negate

Spiritualism

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