BENEFITS
GAMES
STUDENTS
100

In the article, the author compares Gameplay in the classroom to parents hiding something in their kids’ hamburgers. What is that "something"?

broccoli

100

Playing reading games in the classroom helps with _____________ development.

language

100

When students play video games in the classroom it damages their self-esteem. True or False?

False

200

Playing brain games keeps students´_______ in shape.

memories

200

Re-working a lesson as a game makes kids more receptive to learning a c________.

concept

200

A 2011 study by researchers in the UK found games in the classroom provided more _________________ if the learning was the playful part and not just a side note to the activity.

motivation

300

Playing interactive educational games may have a positive impact on children’s _________-solving skills and engage them in advanced mathematical thinking.

problem

300

Providing r_________ and m__________ are just two of the many benefits to classroom games.

rewards and motivation

300

A digital gamified experience helps relate to digital n_________ in a language they understand.

natives

400

Games are an excellent way students have to learn from their m_______.

mistakes

400

Games in the classroom allow students to learn how to work together as a team, take turns, build respect, listen to others, and play fairly. These are ______skills.

cooperation

400

As games can move quickly, a student needs to be alert. This benefit is known as ______________

__________________.

Student Attentiveness