Which of the following terms describe tests whose scores have significant consequences for test takers such as graduating from high school or receiving a teacher license?
Multiple choice
High stakes
Norm-referenced
Self-paced
High stakes
All of the following describe a student engaging in problem solving and inquiry-based learning except
A history student exploring primary source documents to identify the causes of historical events
An English student researching author information online to analyze literary themes
A math student copying notes from a SmartBoard to learn algebraic formulas
A science student re-envisioning famous inventors’ designs and products
A math student copying notes from a SmartBoard to learn algebraic formulas
Students are most engaged in learning when educational websites include interactivity, exploration, and what other feature?
A straightforward presentation of information
Compelling stories, interesting characters, and intriguing mysteries to solve
Prizes and rewards for achieving high scores on a game
A predetermined way to navigate the site so students will stay on task
Compelling stories, interesting characters, and intriguing mysteries to solve
Information technology (IT) fluency means that students can do which of the following?
Understand more than one language when using a computer
Pass a test about the terms and functions of technology
Use technology to locate and evaluate digital and non-digital information
Perform the tasks and functions as well as a professional scientist or engineer
Use technology to locate and evaluate digital and non-digital information
The lesson design and development process encompasses all of the following steps except
Locating relevant academic content and teaching materials
Choosing learning assessment and evaluation activities
Posting assignments on a teacher or school website
Identifying learning goals, methods, and procedures
Posting assignments on a teacher or school website
All of the following are ways for students to become active partners with teachers in the democratic organization of classroom learning except
Students selecting topics and genres for some or many classroom writing assignments
Students participating in decision-making for classroom routines and rules
Students setting goals and continually self-assessing their academic performance
Students voting whether or not to attend school all week, part of the week, or during summer
Students voting whether or not to attend school all week, part of the week, or during summer
Applying Bloom’s Taxonomy, an open-ended educational software program is most likely to encourage what level of thinking among students?
Higher order thinking
Linear thinking
Lower order thinking
Sequential thinking
Higher order thinking
Teachers can locate high-quality resources by using all of the following strategies except
Reviewing Webby Award winners for information about the best new websites in the fields of technology and education
Reading the annual compilation of “Best Websites for Teaching and Learning” compiled by the American Association of School Librarians (AASL)
Choosing the highest ranked sites in a Google search
Joining other teachers online to identify excellent digital content on the Web
Choosing the highest ranked sites in a Google search
All of the following features of note taking tools and apps are true except
Expedites the process of note-taking
Slows down the process of note-taking
Organizes the information on a computer
Allows students to concentrate on the content and meaning of the notes
Slows down the process of note-taking
Learning assessments should occur at which of the following points during lesson design, development and delivery?
Only after the lesson is completed
Only before the lesson is begun
Only while the lesson is in progress
At all points before, during and after the lesson
At all points before, during and after the lesson
In a question-centered instructional approach, students are expected to do which of the following?
Compete for points to determine who earns the highest score in a class.
Offer suggestions for what questions to ask on a test.
Develop answers to a challenging problem or issue, often working in pairs or small groups.
Ask each other questions to review material at the end of the school week.
Develop answers to a challenging problem or issue, often working in pairs or small groups.
Which of the following statements best describes serious educational games for learning?
They are played without explicit problem-solving or inquiry-learning goals.
They feature drill and practice activities so students master academic concepts.
They promote higher levels of problem solving and inquiry learning.
They emphasize competition among players to identify the most skilled learners.
They promote higher levels of problem solving and inquiry learning.
Which of the following websites would be most useful to a student wanting to locate primary source materials about the Battle of Gettysburg ?
Lesson plan websites
Skills practice websites
Exploration and discovery websites
Archival and primary source websites
Archival and primary source websites
Public domain materials can be best described as
Material that may be freely used without the permission of the former copyright owner
Material that can be used by anyone after getting permission from the copyright owner
Material that has been purchased by a school system for use by students and teachers
Material that has no commercial value and is not sold online
Material that may be freely used without the permission of the former copyright owner
Online Web resources and apps support lesson planning by teachers in all the following ways except
Seeing how other educators have organized learning experiences for students
Providing lesson plans, interactive activities, and videos for classroom use
Offering a state-by-state database of curriculum standards
Locating teaching job openings throughout the United States
Locating teaching job openings throughout the United States
Administering students an online survey about an academic topic is an effective way to accomplish which of the following instructional goals?
Activating prior knowledge and involving students in the learning process
Motivating students to earn higher grades
Involving families and caregivers in school activities and extracurricular events
Managing class attendance and participation
Activating prior knowledge and involving students in the learning process
All of the following strategies help teachers use games more effectively in the classroom except
Selecting games that teach isolated skills
Choosing games that focus on inquiry learning and problem solving
Discussing game content with students
Playing games with students
Selecting games that teach isolated skills
Which of the following best describes a blended or hybrid approach to delivering educational content to students?
a. Face-to-face interactions with teachers paired with online coursework and testing
b. Teacher presentations paired with small group work during class time
c. Attending school every morning paired with community internships in the afternoon
d. Teacher organized in-class learning activities paired with online quizzes and exams
Face-to-face interactions with teachers paired with online coursework and testing
All of the following are effective strategies for teaching students about plagiarism and cheating except
Requiring students to respond to questions in their own words
Emphasizing essential questions in research assignments
Punishing student infringements with low grades
Teaching appropriate citation procedures and ethics
Punishing student infringements with low grades
Student learning objectives are best described by which of the following statements?
Planned or intended outcomes of a teacher’s lesson
Activities that teachers do with students during a lesson
Type of assessments that teachers use to measure student learning
Primary reasons for teaching a lesson to students
Planned or intended outcomes of a teacher’s lesson
Which of the following is an important instructional advantage of student participation systems?
Teachers can more easily manage student behavior.
Students get immediate feedback about their answers.
Teachers can reinforce the completion of homework assignments.
Administrators can assess whether students are engaged academically.
Students get immediate feedback about their answers.
After reviewing the use of games for learning, researchers from the American Psychological Association as well as James Paul Gee have reached which of the following conclusions?
a. Games should always be used to supplement in-person instruction by teachers.
b. Games have great potential to promote learning across the curriculum.
c. Games should be used primarily to promote competition among students for high grades.
d. Games have limited potential to promote learning across the curriculum.
Games have great potential to promote learning across the curriculum.
Which of the following best describes social bookmarking as an information management strategy for teachers and students?
A personal collection of resources seen mainly by one person
A public list that can be viewed and added to by many readers
A set of materials that can be accessed only after purchasing a site membership
A group of resources posted by scholars and researchers for use in schools
A public list that can be viewed and added to by many readers
Cyberbullying is different from bullying in which of the following ways?
It singles out individuals who do not conform to perceived norms.
It features the use of hateful language.
It can include threats of physical harm.
It can happen anonymously online through text messages and email.
It can happen anonymously online through text messages and email.
All of the following statements are part of the Understanding by Design (UbD) approach to lesson development except
Identifying desired learning results
Identifying multiple choice test questions
Determining acceptable evidence
Determining assessment strategies
Identifying multiple choice test questions