Vocabulary
Plot Diagram
Comprehension
Figurative Language
Mystery
100

to deprive of the power to injure or hurt

Disarming

100

End of the story

resolution

100

How did rainsford lose his balance?

He dropped his pipe and fell when he tried to grab it

100

The author gives us a clue as to what is going to happen later in the story.

Foreshadowing

100

sticking out;projecting

Protruding

200

a sudden strong and unreflective urge or desire to act

Impulse

200

Beginning of the story where characters and setting are introduced

exposition

200

How did General Zaroff know who Rainsford was?

he read Rainsford's book

200

A comparison between two unlike things USING like or as.

Simile

200

calm, not disturbed

Unruffled

300

continuing for a long time or longer than usual

prolonged

300

Where the main character faces a series of conflicts

rising action

300

When did General Zaroff begin hunting?

at five years old

300

A comparison between two unlike things NOT USING like or as

Metaphor

300

What does Rainsford have to do to win the game?

Survive until midnight on the third day.

400

go back or move further away from a previous position

receding

400

the most exciting part of the story

climax

400

What is the "game" that General Zaroff hunts?

people

400

When you expect something to happen, but the opposite happens.

Irony

400

using details and descriptions in order to create a sensory experience for the reader.

Imagery

500

in every case or on every occasion;always

invariably

500

events leading to the end of the story

falling action

500

What does General Zaroff do to get men to his island?

he set up lights to show there was a path so the ships would crash into the rocks.

500

when the author talks about an object as if it were a person, often giving it feelings.

personification

500

What is an example of irony in the story?

Rainsford is a hunter who is being hunted.