Learning NEXT Projects
History
VR / AR
AI
100

The name of the on-boarding game where you can learn about the history of Ericsson, and telecommunications.

Tech Traveler

100

The year or decade VR and AR were invented by Sutherland

1968

100

The technology that overlays digital information on top of real world items

Augmented Reality

100

Amazon's voice recognition device and app.

Alexa

200
The year Learning NEXT was first created

2018

200

A method of inquiry in AI for determining whether or not a computer is capable of thinking like a human being (P.S: no computer has ever passed this test).

The Turing test (or the imitation game)

200

In immersive technology, what does MR stand for? 

Mixed Reality

200

The key technology behind Artificial Intelligence.

Machine learning

300

The first Ericsson Smart Factory to have its onboarding tour created in virtual reality using 360 videos.

Tallin, Estonia

300

The sense that is enabled by haptic technology in virtual reality

Sensation of touch

300

The popular Netflix show that put AR on the mainstream map, with one particularly spooky episode featuring AR in gaming.

Black Mirror (“Playtest”, Season 3 Ep. 2)

300

The first robot citizen.

Sophia

400

The name of the VR platform provider used for the Virtual Learning Studio and Global Tech Talent program.

Mozilla Hubs

400

The grandfather of VR...

Tom Furness

400

The umbrella term for any technology that alters reality by adding digital elements to the physical or real-world environment to any extent and includes augmented reality, mixed reality and virtual reality.

Extended Reality (XR)

400

The market size that AI is projected to surpass by 2030 (in US dollars).

Around $15.7 trillion